Star Savior Resource Management Guide: Don’t Waste These Materials
Star Savior looks generous at launch, but several resources become painful bottlenecks once the honeymoon period ends. Spending them badly on day one can slow your account for weeks, so it pays to be picky.
High-priority resources you must not waste
These materials should be used almost exclusively on your best 4-6 Saviors.
- Resonance / limit-break materials: Used to raise resonance levels and unlock higher level caps; JP/KR guides repeatedly warn you to only spend them on top-tier carries and supports. Once used, they cannot be reclaimed, and the game is dupe-heavy, making mistakes costly.
- Potential Points (skill upgrade currency): These significantly amplify key skills, but upgrading every ability on every character is a trap. Focus on main damage skills for DPS, key defensive skills for tanks, and core heal/shield/cleanse skills for supports; leave niche skills at low levels.
- High-tier gear enhancement materials: Late-tier upgrade stones and rare gear mats should go on full sets for your core team, not on random side projects; a beginner equipment guide stresses that upgrading 6 good pieces on one team is far better than half-levelling gear everywhere.
Premium currencies and gacha resources
Gacha currency is the most obvious trap.
- Premium gems / Starlight Ore: Use primarily for pulls on limited or high-impact character/Arcana banners, not for refilling stamina or random shop refreshes. Launch presentations and reviews point out that roughly 100 USD buys around 25 pulls, so every gem spent outside banners is a meaningful loss.
- Summon tickets: Spend them only on target banners (e.g., top-tier DPS or support rate-ups) and avoid mixing them into random or standard banners without a plan. Tickets are effectively free summons; wasting them dilutes your launch advantage.
- Cosmic/SSR selection tickets: These are extremely rare; reroll and tier guides advise using them on “National Power” carries like Luna or Smile or core supports like Serpent/Frey, not on personal favourites you might bench later.
Journey, Stella Archive, and training resources
Journey and Stella Archive are a big part of long-term power, but the resources tied to them are finite.
- Will Power / Journey attempts: These runs create permanent Stella Archives; use them almost exclusively on your main DPS and tank until they have good Archives, rather than sampling every character.
- Poor Stella Archives: Do not over-invest in mediocre Archives, rerun Journey to roll better ones focused on correct stats (ATK/crit/speed for DPS, HP/DEF/resistance for tanks and healers) before levelling them heavily.
This “quality over quantity” approach keeps your top units much stronger than spreading growth across the whole roster.
Credits, upgrade mats, and AFK income
Even basic-looking resources add up.
- Credits (gold-equivalent): Avoid sinking large amounts into upgrading low-rarity or off-meta units early; credit costs for levels, skills, and gear all stack, and Vortex’s combat-power guide flags credits as a mid-game choke point.
- AFK rewards and stamina: Always spend on content that either pushes your highest stage (to increase AFK income) or drops key mats/gear; farming low-yield stages or low-value events is effectively wasting stamina.
- Event currencies: Prioritise event shop purchases like summon tickets, rare upgrade stones, and high-level gear before buying generic mats or cosmetic items.
In short, treat resonance, Potential Points, gear mats, and premium currency as strategic investments for a very small group of Saviors. Doing so keeps your combat power curve steep instead of stalling out once the early surge of launch rewards dries up.


