Neo Artifacts Gacha System Explained: Rates, Pity, 50/50 And F2P Value

Neo Artifacts Artwork 2

Neo Artifacts uses a pretty stingy gacha setup with low SSR rates, a hard pity, and a 50/50 featured‑unit system that can feel rough if you are used to more generous games. The upside is that pity and guarantees do exist, so long‑term play still slowly pushes you toward rate‑up units even as a free‑to‑play player.

Base rates and banner types

During the EN/JP/TW beta, players dug into the numbers and found that the English‑side SSR rate is noticeably lower than the original Chinese release. One tester reported that “red” (top‑rarity) characters sit at around 2.5% on CN but only about 1.6% on the EN test server, with the limited‑banner SSR rate at roughly 1.8%. On top of that, the rate‑up banner in the beta could only be rolled with premium tickets, while standard tickets were restricted to the regular pool.

That split makes it harder to freely target limited characters, since banner access itself is semi‑premium. It also means you should be cautious about spreading pulls across too many banners and instead focus on saving for the ones that really matter to your account.

Neo Artifacts beta banner basics

FeatureBeta implementation (EN/JP/TW test)Source link
Top‑rarity (red/SSR) rate~1.6–1.8% on EN beta, vs ~2.5% on CNNeo Artifacts beta gacha thread
Standard vs limited bannersSeparate pools; limited banner has its own pity and 50/50Beta discussion
Ticket typesPremium tickets required for the limited banner; free tickets for standard onlyPlayer impressions

Pity and the 50/50 system

Neo Artifacts’ pity/guarantee structure is built around a familiar 50/50 concept: if you lose once, the next hit is guaranteed on‑banner. Beta testers described a system where a guarantee is triggered after a 50/50 loss, with another guarantee associated with reaching roughly 70 pulls on the rate‑up banner. There are hints of both a hard pity at a fixed pull count and a “50/50” that flips your next SSR to the featured character after you miss.

Practically, this means you are not starting from zero odds every time you pull: after losing a 50/50, your next SSR on that banner is guaranteed to be the rate‑up unit. However, the low base rates and the fact that premium tickets are needed to even access that banner make the climb to pity feel much more expensive.

Pity and 50/50 overview

MechanicHow it works in beta (as reported)Source link
Hard pitySSR guaranteed at a specific pull threshold on the limited banner (~70)Beta commentary
50/50 lossIf your SSR is not the featured character, your next SSR is guaranteed on‑bannerPlayer explanation
Carry‑over effectsGuarantees appear to persist across pulls on the same bannerGacha 50/50 explainer for comparison: Eurogamer

How F2P‑friendly is Neo Artifacts?

Feedback from beta players was mixed: some enjoyed the tactical gameplay and art direction, but many were alarmed by the lower EN rates and the premium‑only access to limited banners. One player calculated that in a few days of test play they could scrape together about 45 pulls worth of currency for a limited banner, which is decent but still well short of hard pity on a single event. That means F2P players will realistically need multiple events’ worth of income or especially lucky rolls to consistently secure every limited unit they want.

On the plus side, codes and pre‑registration campaigns can stack up to roughly 100 pulls at launch, which gives F2P accounts a strong opening burst. Long‑term, though, the combination of a low SSR rate, premium‑ticket limited banners, and standard gacha monetisation puts Neo Artifacts closer to the “stingy but survivable if you are disciplined” side of the spectrum rather than truly generous.

F2P value summary

AspectF2P impactSource link
Launch freebiesPre‑reg and codes can give around 100 pulls worth of resources at startAppTime pre‑reg article​ / iFanzine codes
Daily incomeAllows steady progress but not enough to pity every limited bannerBeta gacha thread
Monetisation feelConsidered stingy by some players due to lower EN rates and banner gatingPlayer complaints
Skill vs spendingTactical combat lets strong players clear content even without every limitedNeo Artifacts impressions

If you plan to play Neo Artifacts as F2P, the safest strategy is to hoard premium currency, skip most standard pulls, and only spend when you are ready to chase a specific limited banner through pity and the 50/50 guarantee.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.