Why Gacha Games Should Stop Hiding Drop Rates Behind UI Gimmicks

Genshin Impact 5.5

Gacha games have become a dominant monetization model in free-to-play mobile and online titles, but many still obscure the true probability of obtaining rare items behind intricate UI animations and buried menus. This lack of clarity not only frustrates players but also raises concerns about exploitative “dark patterns” designed to maximize spending by minimizing perceived risk. Recent regulatory actions, from China’s 2017 mandate requiring clear probability disclosures to the U.S. Federal Trade Commission’s settlement with HoYoversem underscore the necessity of transparent drop rates (GamesRadar+). When players understand their real odds, they can make informed choices, which enhances trust and fosters long-term engagement rather than short-term revenue spikes. Ultimately, stopping UI gimmicks and embracing straightforward probability displays benefits both consumers and developers by aligning practice with modern regulations and ethical standards.

The Problem with UI Gimmicks

Hidden Odds Undermine Transparency

Many gacha titles wrap their probabilities in elaborate animations or require multiple menu taps to view a tiny “Odds” link, making it cumbersome to access crucial information. This design choice exploits behavioral biases by shifting attention away from low drop rates, effectively normalizing disappointment when a rare item doesn’t appear. Studies have classified such practices as “dark patterns,” deliberately crafted to mislead users and drive compulsive spending.

Regulatory Pressure and Legal Risks

In China, the National Press and Publication Administration requires publishers to disclose probabilities prominently and limits daily loot-box openings to protect minors, a clear rejection of hidden odds. South Korea’s Game Industry Promotion Act similarly mandates display of item acquisition rates across all platforms. Failure to comply can incur fines and reputational damage, as evidenced by FTC action against Genshin Impact’s developer for obfuscating costs and probabilities before settling for $20 million (GamesRadar+).

Benefits of Open Drop-Rate Disclosure

Building Player Trust

Transparent drop rates demonstrate respect for players’ rights to informed decisions. When studios publish exact percentages in easily readable formats, rather than hidden behind UI flourishes, players feel empowered and viewed as partners rather than prey.

Ethical Monetization and Brand Loyalty

Developers who lead on disclosure cultivate goodwill and loyalty, translating to sustained engagement and word-of-mouth marketing. A clear probability table can even become a selling point, signaling fairness and reducing backlash over “pay-to-win” perceptions.

Practical Steps for Developers

Simplify the Interface

Place drop rates directly on purchase screens using clear typography and contrasting backgrounds. Avoid burying percentages in small pop-ups or behind “Learn More” links.

Standardize Probability Displays

Adopt industry-wide UI conventions, such as color-coded rarity tiers followed by percentage values, to foster familiarity and ease comparison across titles.

Educate Players

Include a brief tutorial or FAQ on gacha mechanics, explaining pity systems and cumulative guarantees next to base probabilities, so players understand both the odds and the safeguards.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.