Star Savior Relic And Gear Guide: How To Farm, Enhance, And Optimize

Star Savior Artwork 1

Gear in Star Savior is called Equipment rather than Relics, and it sits at the center of every power spike from early game to late game. Getting the right pieces, enhancing them to the correct thresholds, and transitioning from Tier 1 to Tier 2 at the right time is what separates accounts that hit walls from accounts that keep pushing. This guide covers the full system from first drop to late-game optimization.

Understanding Equipment Tiers

Star Savior uses a two-tier equipment system.

  • Tier 1 (T1): The gear available from the start of the game. Viable for clearing early Mainstream stages, but replaced by T2 at mid-to-late game. The key rule here is do not over-invest in T1 — enhancing T1 pieces past certain thresholds wastes materials you will need for T2.
  • Tier 2 (T2): Unlocked by clearing Mainstream Stage 14 (some sources note Stage 15 as the craft-unlock threshold). T2 is the gear tier that late-game content is balanced around, and it is where the majority of your long-term enhancement resources should go.

Once you unlock T2 crafting, shift virtually all enhancement materials away from T1 and start building T2 pieces for your core four Saviors.

Equipment Slots and Main Stats

There are six equipment slots, each with fixed main-stat options.

SlotMain Stat Priority
WeaponATK (DPS) / HP or DEF (Tank/Support)
Armor / GlovesATK% or DEF% / HP% depending on role
ShoesSpeed — the single most important main stat in the game
NecklaceSpeed — equally critical; Speed Necklaces are rare and highly prioritised
RingATK% (DPS) / HP% (Tank/Support)

Speed is universally the most important stat in a turn-based game because it controls how often your Saviors act relative to enemies. A Speed advantage lets you apply shields and debuffs before enemy ultimates land, and enables you to hit Break windows faster.

A character-specific gear guide is explicit on this: “Speed is the most important thing in turn-based games (affects action gauge)” and recommends selecting Speed Necklaces from any equipment choice box before any other option.

Equipment Sets and Which to Use

Three primary equipment sets cover most of the game’s content. Farming priority runs Motivator → Wendigo → Perseus.

Motivator Set (Sun Attribute Boss)

  • Best for: All classes in early game; Attack-focused Saviors in mid game.
  • Why: Attack set effects directly increase combat power and damage output. All four-piece Motivator sets are rated decent or better, making it the safest universal investment in early content.
  • Notes: Focus on matching the set effect early; you do not need to match all orange-quality pieces.

Insight Set

  • Best for: Damage dealers (Strikers, Casters, Assassins).
  • Why: Crit Rate and Crit DMG synergy makes Insight the strongest DPS set once you have enough Crit Rate to consistently trigger crits.
  • Specific picks: Luna and Muriel both use Speed-focused Insight setups for PvP. Assassins primarily use Insight; the Trish Arcana’s special skill increases Crit Chance, further boosting Insight set efficiency.

Perseus Set

  • Best for: High-Crit-Rate DPS (e.g., Bunny Girl Claire — Destruction Set variant); Tanks and Supporters use HP or Barrier sets from Perseus.
  • Necklace note: Perseus Necklace main stat should be Speed; Tank Ring main stat should be HP%.

Omega

  • Best for: Flexible; Omega uses Insight + Tenacity sets. Precision and Attack sets have minimal difference in practice, so use whichever drops. The “3-Hit set” setup within Omega is only realistic for equipment-heavy spenders.

Destruction Set (Perseus)

  • Works specifically with Claire and units that have high natural Crit Chance, where the Destruction bonus translates directly into large damage spikes.

How To Farm Equipment

Equipment drops from Subjugation Operations — the dedicated equipment farming mode.

  • Farming priority: Motivator > Wendigo > Perseus.
  • Equipment Selection Boxes from Mainstream missions (Stages 5-28, 8-40, and others) offer targeted gear; always use these to pick Speed Necklaces or other hard-to-obtain pieces first.
  • Equipment also drops from completing Journey runs, Mainstream stages, and event shops, but Subjugation Operations are the most efficient dedicated grind.
  • Chapter 4 unlock: Equipment farming opens fully after Chapter 4; before that, use mission selection boxes efficiently and do not waste stamina on low-tier farm stages.

Enhancement: Thresholds and Priorities

Enhancement is the most resource-intensive part of the gear system, and the wrong enhancement decisions are one of the most punishing early mistakes.

Enhancement Mechanics

  • Sub-stats increase every 3 enhancement stages (at +3, +6, +9, +12, +15).
  • Maximum enhancement on T1 is +15; T2 cap is higher.
  • T1 sub-stat values are relatively low, reinforcing why over-enhancing T1 is wasteful.

Enhancement Priority by Slot

The most important slots to enhance are Necklace, Shoes, and Ring because they carry the most impactful main stats (Speed, Speed, ATK%/HP%).

SlotT1 Enhancement TargetT2 Enhancement Target
Weapon, Gloves, Armor+3 to +6 onlyPush to +9 or higher
Shoes+9 to +15 if Speed main stat+15, maximum priority
Necklace+9 to +15 if Speed main stat+15, maximum priority
Ring+9 to +15 if ATK%/HP%+15 for core carries

Do not enhance T1 Weapon, Gloves, or Armor past +6 — the sub-stat values at T1 do not justify the material cost when those resources are needed for T2 later.

The T1 Investment Rule

Enhance T1 pieces only up to +15 if the main stat is a valid, correct option for the role (e.g., Speed on Shoes/Necklace, ATK% on Ring for DPS). Do not push T1 pieces with incorrect main stats past +3. The community consistently warns that excessive T1 enhancement is the single most common resource-wasting mistake in Star Savior.

Substat Priorities by Role

After main stats, substats determine the ceiling of each piece.

DPS / Damage Dealer (Striker, Caster, Assassin)

  • Priority: Crit Rate → Crit DMG → ATK% → Speed
  • Once Crit Rate reaches approximately 70–80%, shift substat priority toward Crit DMG.
  • Speed substats on DPS are valuable for PvP specifically; pure PvE DPS can deprioritise Speed substats if the main stat already provides enough.

Tank / Defender

  • Priority: HP% → DEF% → Effect RES → Speed
  • Effect RES prevents debuffs from landing on the tank, protecting the team from control effects that bypass shield mitigation.

Support / Healer

  • Priority: HP% → Speed → Effect ACC → DEF%
  • Effect ACC ensures cleanses and healing skills land reliably on debuffed allies; Speed keeps supports acting early to deploy shields before boss ultimates.

Imprinting

The Imprint system allows you to extract a substat line from a duplicate or sacrificed piece of gear and apply it to another piece, effectively re-rolling or boosting a specific substat.

Key rules for Imprinting:

  • Use Imprints to fix the most critical gap in an otherwise strong piece — e.g., adding a Speed substat to an otherwise perfect DPS necklace.
  • Do not waste Imprints on T1 gear that will be replaced. Save Imprint materials for T2 pieces with strong main stats and mostly correct substats.
  • Enhancement and Imprint resources are shared and limited; prioritising T2 Speed Necklaces and Shoes for Imprinting gives the highest return.

Gear Optimisation Checklist

Use this checklist to audit your equipment at any stage of progression:

Core four Saviors

  • ☐ All six slots filled with correct set (Motivator/Insight/Perseus based on role).
  • ☐ Shoes main stat = Speed; Necklace main stat = Speed.
  • ☐ Ring main stat = ATK% (DPS) or HP% (Tank/Support).
  • ☐ Shoes and Necklace enhanced to +9 minimum; push to +15 on T2.
  • ☐ Weapon, Gloves, Armor at +3–+6 on T1; +9+ on T2 for carries.
  • ☐ Substats checked for role-appropriate lines (Crit Rate/Crit DMG for DPS; HP%/DEF%/RES for tanks).
  • ☐ T2 unlocked via Stage 14 clear — if not, this is the immediate priority.

Resource management

  • ☐ Enhancement stones not being spent on T1 Weapon/Armor/Gloves past +6.
  • ☐ Speed Necklaces selected from every available Equipment Selection Box.
  • ☐ Imprint materials saved for T2 pieces only.
  • ☐ Subjugation Operations farmed daily on Motivator node first.

Common Gear Mistakes To Avoid

  • Over-enhancing T1 gear — pushing T1 Armor or Weapons to +15 wastes the materials you need for T2 crafting and enhancement.
  • Ignoring Speed on Shoes and Necklace — running ATK% or HP% main stat on these slots when Speed is available is a fundamental mistake that slows every boss fight.
  • Farming wrong Subjugation nodes — Motivator should be the first farm priority; jumping to Perseus or Wendigo before completing Motivator sets wastes stamina.
  • Skipping set bonuses for slightly better individual stats — a two-piece or four-piece set effect is almost always stronger than mixing random pieces with marginally higher substats.
  • Using Selection Boxes on non-Speed Necklaces — Speed Necklaces are flagged as the hardest gear to obtain naturally; always use any targeted selection box on a Speed Necklace unless you already have multiple.

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