Arknights Endfield Best Quality-of-Life Features You Should Enable Immediately

Arknights Endfield Artwork 4

Arknights: Endfield hides a lot of comfort and time‑saving in its settings; turning on the right QoL options on day one makes combat, exploration, and AIC management feel much smoother. Focus on visibility, input comfort, and small automation features that cut menu friction.

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1. Visual and Comfort QoL Settings

These options make the game easier on your eyes and brain without touching difficulty.

  • Screen Shake: set to Low or Medium instead of High to keep impacts readable without obscuring telegraphs.
  • Motion Blur / Depth of Field: turn Off or Low so camera movement and skill flashes don’t smear the screen.
  • Far Camera (third-person distance): toggle Activate Far Camera → On for a wider view of enemies and hazards around you.
  • FPS cap:
    • On PC, aim for 60 FPS as a stable baseline; higher if your hardware can comfortably handle it.
    • On mobile, use 30–60 FPS depending on thermals and battery.

These simple toggles greatly improve clarity and reduce fatigue in long sessions.

2. Control and Movement QoL

Tuning controls early prevents frustration later.

  • Camera sensitivity: leave near default, then adjust in small steps until you can track enemies without over‑ or under‑rotating.
  • Combat Camera Correction: keep at Low–Medium so the camera helps you stay oriented without wrestling control away.
  • Combo Skill camera movement: reduce or disable if you dislike sudden camera swings when triggering combo skills.
  • Controller support:
    • Enable your pad under Settings → Controls → Controller and verify button prompts match your platform (Xbox/PlayStation).
    • Many players prefer controller for exploration/combat and keyboard‑mouse for AIC building; swap freely based on activity.

Dialing these in once saves you from constantly fighting your own camera and inputs.

3. UI and Information QoL

Small HUD and information tweaks make the game easier to read.

  • Resolution / render scale:
    • PC: run at your native monitor resolution with 100% render scale (plus DLSS/TAAU if needed) for crisp UI text and icons.
    • Mobile: keep render scale at 90–100% on mid‑range/flagship phones; drop to 70–80% only on low‑end hardware.
  • Text and language: choose a language and text size that are comfortable for your display; this is especially important on smaller phone screens.
  • Tutorial / hint visibility: launch‑day QoL passes added clearer interactable hints and better guidance in early AIC and combat, so keep tutorials enabled until you’re fully comfortable.

A readable HUD is a QoL feature in itself—don’t sacrifice UI clarity just to chase maximum FPS.

4. AIC and Base Management QoL

Endfield’s base layer can be fiddly; a few design choices turn it into smooth background income.

  • Early AIC automation: build your first AIC factory and power grid as soon as the tutorial allows so you enjoy passive material generation over time.
  • Compact layouts: use short conveyor belts, sensible storage placement, and clean power lines so you spend less time pathing and more time playing combat content.
  • Auto‑Defense setups: once you clear a defense map manually, enable Auto‑Defense for that Risk level to let the game auto‑run your turret layout for routine waves.

Treat AIC as a “set it up once, tweak occasionally” system; that’s one of the biggest long‑term QoL boosts Endfield offers.

5. Performance and Device QoL

Finally, use performance presets that match your hardware so the game feels consistently smooth.

  • PC baseline:
    • 60 FPS cap, High textures, Medium shadows, Low fog, Low/Off motion blur and heavy post‑processing for a clean look.
  • Mobile low‑end:
    • 30 FPS, Low preset, 70–80% render scale, Low shadows/effects to avoid overheating and stutter.
  • Mobile mid‑range:
    • 60 FPS, Medium preset, ~90–100% scale, Low–Medium shadows, Medium effects.

Set these once per device and you’ll get a stable, low‑stress experience that lets Endfield’s gameplay and AIC systems shine instead of fighting choppy performance.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.