Chaos Zero Nightmare Banners: What we know about the banner system
Chaos Zero Nightmare (CZN) is generating buzz in the gacha world, and one of the most scrutinized features is its banner / gacha system. Based on currently available information, mostly from Korean closed beta leaks and gameplay breakdowns, here’s a deeper look at how banners work, what rates players can expect, the different banner types, and caveats to watch for.
Basic Gacha Mechanics & Rates
At its core, CZN uses a “soft pity / hard pity / 50‑50” style system, similar to many modern gacha games.
| Metric | Value / Rule |
|---|---|
| Base chance for a 5★ (pre‑pity) | 1% per pull |
| Soft pity start | Pulls 58 through 69 gradually increase 5★ chance (+4.5% per pull) |
| Hard pity | 70th pull guarantees a 5★ |
| 4★ guarantee per 10 pulls | Yes – each 10-pull ensures at least one 4★ or better |
| Shared pity | Most banners do not share pity (i.e. each banner tracks separately) |
The system is applied to both Combatant (playable characters) and Partner (equipment‑type “weapon/assist” units) banners, though the details differ per banner.
An important nuance: on Limited Combatant Banners, there is a 50/50 mechanic. If you lose the 50/50 and get the non‑featured 5★, the next 5★ is automatically guaranteed to be the rate-up (i.e. the featured) unit.
Banner Types in CZN
Currently, six banner types have been observed or reported in leaks. Below is a summary of each:
| Banner Type | Pull Type | 5★ Rate / Guarantees | Key Mechanics / Notes |
|---|---|---|---|
| Limited Combatant | Limited pool | Same 1% base, soft/hard pity | 50/50 on featured 5★; if you lose 50/50, your next 5★ is guaranteed the featured one |
| Standard Combatant | Standard pool | 1% base | No 50/50; you get a random 5★ from standard pool |
| Beginner Combatant | Temporary / beginner banner | 1% base, hard pity at 50 | Disappears after 50 pulls; no 50/50; doesn’t share pity with other banners |
| Limited Partner | Limited equipment / partner | Unknown (presumed same 5★ rates) | Sparse public data; existence confirmed but details are not yet well‑documented |
| Standard Partner | Standard equipment pool | 1% base | No 50/50; random 5★ partner from the standard partner pool |
| Cosmetic Animation Banner | Prism Module / animation items | 70 hard pity | No 50/50; every 10 pulls guarantee a 4★ or higher module |
Note: rate‑up Combatants (on Limited banners) will not be added to the Standard pool, making them more “limited” in the long run.
What to Watch Out For & Limitations
- Banner pity not shared: Because each banner maintains its own pity counter, players can’t “bank” pity from one banner into another.
- 50/50 risk on Limited: The standard 50/50 mechanic means you might “lose” and get a non‑featured 5★ first. While mitigated by the guarantee on the next one, it still increases pull risk.
- Lack of transparency on Limited Partner banner: Information on pull rates, mechanics, and guarantees for the limited partner banner remains scarce as of now.
- Beta → Global differences: Most current data stems from the Korean closed beta, so rates or rules could shift by global release.
- Community concerns: Some players have voiced frustration that the banner mechanics appear derivative of “standard Hoyo” gacha systems, especially the multiple banners and 50/50 gambits.
Summary & Takeaways
The Chaos Zero Nightmare banner system leans heavily on modern gacha norms: it uses soft/hard pity thresholds, separate banner pity counters, and 50/50 mechanics on limited banners. What might distinguish it is the inclusion of a Cosmetic Animation banner (for Prism Modules) and the design choice that rate-up Combatants won’t migrate into Standard pools, making limited pulls more high-risk in the long run.
While the leaks and beta breakdowns offer a strong first look, take everything with caution, final global launch implementations could differ. But for now, this is the clearest picture of “what we know” about the CZN banner system.


