Chaos Zero Nightmare Banners: What we know about the banner system

Chaos Zero Nightmare Artwork 9

Chaos Zero Nightmare (CZN) is generating buzz in the gacha world, and one of the most scrutinized features is its banner / gacha system. Based on currently available information, mostly from Korean closed beta leaks and gameplay breakdowns, here’s a deeper look at how banners work, what rates players can expect, the different banner types, and caveats to watch for.

Basic Gacha Mechanics & Rates

At its core, CZN uses a “soft pity / hard pity / 50‑50” style system, similar to many modern gacha games.

MetricValue / Rule
Base chance for a 5★ (pre‑pity)1% per pull
Soft pity startPulls 58 through 69 gradually increase 5★ chance (+4.5% per pull)
Hard pity70th pull guarantees a 5★
4★ guarantee per 10 pullsYes – each 10-pull ensures at least one 4★ or better
Shared pityMost banners do not share pity (i.e. each banner tracks separately)

The system is applied to both Combatant (playable characters) and Partner (equipment‑type “weapon/assist” units) banners, though the details differ per banner.

An important nuance: on Limited Combatant Banners, there is a 50/50 mechanic. If you lose the 50/50 and get the non‑featured 5★, the next 5★ is automatically guaranteed to be the rate-up (i.e. the featured) unit.

Banner Types in CZN

Currently, six banner types have been observed or reported in leaks. Below is a summary of each:

Banner TypePull Type5★ Rate / GuaranteesKey Mechanics / Notes
Limited CombatantLimited poolSame 1% base, soft/hard pity50/50 on featured 5★; if you lose 50/50, your next 5★ is guaranteed the featured one
Standard CombatantStandard pool1% baseNo 50/50; you get a random 5★ from standard pool
Beginner CombatantTemporary / beginner banner1% base, hard pity at 50Disappears after 50 pulls; no 50/50; doesn’t share pity with other banners
Limited PartnerLimited equipment / partnerUnknown (presumed same 5★ rates)Sparse public data; existence confirmed but details are not yet well‑documented
Standard PartnerStandard equipment pool1% baseNo 50/50; random 5★ partner from the standard partner pool
Cosmetic Animation BannerPrism Module / animation items70 hard pityNo 50/50; every 10 pulls guarantee a 4★ or higher module

Note: rate‑up Combatants (on Limited banners) will not be added to the Standard pool, making them more “limited” in the long run.

What to Watch Out For & Limitations

  • Banner pity not shared: Because each banner maintains its own pity counter, players can’t “bank” pity from one banner into another.
  • 50/50 risk on Limited: The standard 50/50 mechanic means you might “lose” and get a non‑featured 5★ first. While mitigated by the guarantee on the next one, it still increases pull risk.
  • Lack of transparency on Limited Partner banner: Information on pull rates, mechanics, and guarantees for the limited partner banner remains scarce as of now.
  • Beta → Global differences: Most current data stems from the Korean closed beta, so rates or rules could shift by global release.
  • Community concerns: Some players have voiced frustration that the banner mechanics appear derivative of “standard Hoyo” gacha systems, especially the multiple banners and 50/50 gambits.

Summary & Takeaways

The Chaos Zero Nightmare banner system leans heavily on modern gacha norms: it uses soft/hard pity thresholds, separate banner pity counters, and 50/50 mechanics on limited banners. What might distinguish it is the inclusion of a Cosmetic Animation banner (for Prism Modules) and the design choice that rate-up Combatants won’t migrate into Standard pools, making limited pulls more high-risk in the long run.

While the leaks and beta breakdowns offer a strong first look, take everything with caution, final global launch implementations could differ. But for now, this is the clearest picture of “what we know” about the CZN banner system.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.