The Seven Deadly Sins Origin World Bosses And Elite Enemies: How To Prepare And What To Farm
World bosses and elite enemies in The Seven Deadly Sins: Origin are open‑world “mini raids”: they hit harder, have more mechanics, and drop better loot than normal mobs, but are still designed to be farmable once you prepare correctly. Treat them as your main outdoor targets for high‑value materials and challenge content between instanced raids.
What counts as world bosses and elites
Open‑world combat scales from basic mobs up to large, raid‑style encounters.
- World bosses
- Massive enemies spawned in specific areas or events that “require a full party to beat” and are highlighted as some of the hardest fights outside pure raids.
- Use multi‑phase patterns similar to instanced bosses like Gray Demon and Albion: large AoEs, airborne phases, and environmental mechanics.
- Elite enemies
Both types reward learning patterns and building a durable, self‑sustaining outdoor team rather than pure glass‑cannon line‑ups.
How to prepare for world bosses and elites
Preparation is mostly about survivability, mechanics tools, and steady Burst access.
- Build a sturdy outdoor team
- Practice dodging and reading telegraphs
- Bring mechanics tools
- Some bosses (e.g., Gray Demon‑type encounters) go airborne and must be shot down using specific Adventure Skills, creating a stun window.
- Others (Albion‑style) require interacting with environmental objects to expose weak points; plan to have at least one character with the right skill for each target.
Treat world bosses like raid practice: you want a balanced team and at least one hero who can handle each mechanic.
Burst windows and elemental choices outdoors
Elemental Burst and Tag Skills are just as important outdoors as in raids.
- Use element‑appropriate Bursts
- Play around Tag Skills
- Align your DPS with Burst
This turns even tough elites into predictable “Burst cycles” instead of random slugfests.
What to farm from world bosses and elites
While instanced dungeons are best for raw gold/EXP, field bosses and elites feed other parts of progression.
- High‑value materials
- Boss stages and demon‑type fights in 7DS games are a prime source of awakening materials, demon blood/water of life, and HP rune/orb‑style items used for higher‑tier upgrades.
- Origin follows a similar model where limited boss entries and tougher encounters are recommended for rare mats, while daily dungeons handle routine gold/EXP.
- Event currencies and special drops
- General resource synergy
Use world bosses and elites to top up rare mats and event currencies, then rely on gold/EXP dungeons and story for bulk farming.
Recommended outdoor farming teams
For consistent world‑boss and elite farming:
- Safe solo/open‑world team
- Co‑op world boss team (per player)
With those setups, and by treating Tag, Burst, and Adventure Skills as core tools instead of extras, you can reliably farm Origin’s world bosses and elite enemies for the materials and events that keep your account progressing.


