The Seven Deadly Sins Origin Team Building 101: Roles, Elements, And Burst Synergy Basics
Team building in The Seven Deadly Sins: Origin revolves around clear roles, smart element coverage, and timing Elemental Burst windows with swaps and tag skills. Once those three basics click, almost any roster can be shaped into a strong team for story and bosses.
Core combat roles
Origin uses classic RPG roles, but each hero can change function with different weapons.
- Main DPS (damage dealer)
- Support / buffer / healer
- Tank / frontliner / control
A basic, safe team is: 1 main DPS, 1 support, 1 defensive/CC unit, 1 flex (extra DPS or utility).
Elements and weapon basics
Elements are tied to your weapon, not just the hero, and they define both damage type and Burst effect.
- Weapon‑bound elements
- Example Burst effects (per CM Kurono and CBT breakdown)
- Wind: When Burst triggers, creates a “small tornado” around the target that pulls in nearby enemies, enabling AoE combos.
- Fire: After Burst, taking damage triggers an explosion on the target for extra damage, great for nuking grouped mobs.
- Cold: Burst applies Cold stacks; attacking with Cold adds stacks, and hitting max stacks freezes the target, providing strong control.
- Earth: Burst generates a barrier that can stack up to 5 layers above your character, greatly increasing survivability.
- Holy & Physical: Do not create their own Burst field; instead, they increase Burst Gauge gain for the most recently used element, accelerating future Bursts.
- Practical element rules
How Elemental Burst works
Burst is the core combat system that defines how your team feels in fights.
- Building Burst
- Using Burst offensively
- Typical high‑DPS rotation from advanced guides:
- Using Burst defensively
The key is not just having Burst, but planning your swaps so DPS always hits during or right after a Burst effect.
Basic team archetypes you should aim for
Using those systems, most beginner teams fall into a few simple but effective templates.
- Balanced PvE team
- Burst‑chain team (bosses)
- Hero A on Wind or Cold: quickly charges Burst to group or freeze.
- Hero B on Earth: activates Earth Burst for barrier in dangerous phases.
- Hero C main DPS with a Burst‑scaling weapon (e.g., Black Flame Wings Axe/Nunchaku for big ATK/crit buffs on Burst).
- Hero D support with Holy/Physical weapon to pump Burst Gauge between phases.
- Safe exploration/story team
When in doubt, build around one Burst that groups or CCs, one Burst that protects, and one hero whose weapon gets stronger when Burst triggers, then practice swap timing so your DPS always hits inside those windows.


