The Seven Deadly Sins Origin Best Value Packs: Battle Passes, Monthlies, And What To Buy First
The Seven Deadly Sins: Origin follows Netmarble’s usual pattern: subscriptions and passes are by far the best value, while raw crystal top‑ups are the worst in terms of currency per dollar. For light spenders, stacking a monthly sub plus a reasonably priced battle pass will usually outperform almost every standalone pack.
What counts as “best value” in Origin
Netmarble’s other 7DS titles make it clear how value is judged.
- Currency per dollar
- Side benefits and account power
Use those two criteria, gems per dollar and long‑term account impact, when ranking Origin’s packs.
Top priority: monthly subs and light passes
Looking at Netmarble’s historical numbers, this tier offers the highest long‑term return.
- Monthly subscription bundle (best baseline buy)
- In Grand Cross, the monthly gives 30 diamonds instantly + 5 per day for 28 days, totalling 170 diamonds plus hundreds of skip tickets and other resources for around 20–24 USD.
- Content creators consistently call this the best pack for light spenders, because it gives steady gems and boosts boss spawn/QoL (e.g., 100% death match rate), effectively accelerating both pulls and progression.
- Expect Origin’s monthly to follow the same formula with Radiant Crystals plus farming/QoL boosts; this should be the first purchase for anyone spending at all.
- Battle / season pass
For non‑whales, a monthly sub + battle pass setup usually maximizes long‑term value with minimal spend.
Secondary value: weekly subs and targeted bundles
After you have the monthly and pass, consider these if you want to push a bit harder.
- Weekly stamina + gem bundles
- Grand Cross’ weekly subscription offers stamina pots and a handful of diamonds, praised as a good buy for heavy grinders who run out of stamina often.
- If Origin mirrors this (stamina + crystals), it is a strong pick if you play many hours and want more farming rather than just gems.
- Event/special discount bundles
- “Special bundles” and event‑limited packs sometimes beat standard gem packs in diamond‑per‑dollar value and include side resources like tickets and upgrade mats.
- These are worth considering when you’re close to pity and need a small top‑up, but only if they clearly out‑value the basic top‑up shop.
Use these as flexible tools when trying to complete a pity cycle or exploit a particularly high‑value event, not as always‑on purchases.
Low value: raw top‑ups and cosmetic‑only packs
These options are usually worst in pure efficiency.
- Straight crystal/gem top‑ups
- In Grand Cross, one‑off gem packs are consistently worse than subs on diamonds per dollar and are mainly for whales who prioritize time over money.
- Origin’s third‑party top‑up pages highlight “cheap rates & discounts,” but the baseline premise is still paying for raw Radiant Crystals without the extra mats/pots that subs and passes give.
- Cosmetic‑only bundles
- Costume and purely cosmetic packs offer minimal progression for the price; reviewers generally recommend them only if you care about appearance, not efficiency.
Unless you are intentionally spending for skins or to instantly close a pity gap, these should be your lowest priority.
What to buy first, in order
For a new or light‑spend player in The Seven Deadly Sins: Origin, a simple priority list looks like this:
- Tier 1 (buy first)
- Tier 2 (optional but strong)
- Weekly stamina/gem sub if you’re playing daily and burning stamina caps.
- High‑value, time‑limited “special bundles” that clearly beat standard gem packs and help you finish a pity.
- Tier 3 (luxury/whale)
Following that order gives the maximum pulls and progression per dollar, matching how veteran Grand Cross spenders optimize their accounts and mapping cleanly onto Origin’s early monetization structure.


