The Seven Deadly Sins Origin Beginner Guide: First 7‑Day Progression Plan For New Players

The Seven Deadly Sins Origin Artwork 6

Focus the first 7 days of The Seven Deadly Sins Origin on unlocking systems, building one core team, and never capping stamina or daily entries. This 7‑day plan keeps you on main story rails while weaving in exploration and daily content so your account snowballs without early mistakes.​​

Day 1: Story, settings, and a core team

  • Push main story until you hit your first real difficulty wall
    • Story unlocks most systems and is the best early source of account EXP, currency, and features.
    • Use any available mercenary/support slots when you struggle; borrowing strong units is standard in Netmarble RPGs.
  • Learn combat and hero swapping
    • Practice rotating heroes mid‑fight and chaining tag attacks; the beginner guides emphasize that swapping and combos matter more than face‑tanking.
  • Start forming a 3–4 hero core
    • Identify one main DPS, one healer/support, and one flex hero from your early roster and funnel levels into them.
    • Avoid over‑investing in too many side units on Day 1.
  • Explore nearby zones lightly
    • Grab obvious chests, mining nodes, cooking ingredients, and interactables while moving between story objectives; early guides stress that exploration passively feeds you resources.

Days 2–3: Unlock systems and daily routine

  • Continue pushing story to open key modes
    • Your priority is unlocking growth dungeons, bosses, and any daily‑entry content because they form your long‑term loop.
  • Start a simple daily checklist
    • Clear all daily missions for currency, EXP, and materials.​
    • Run each growth/EXP dungeon at least once at the highest level you can clear.​
    • Spend stamina on story or material stages; don’t let it sit capped, a common beginner mistake in Grand Cross‑style games.
  • Do focused exploration bursts
    • Pick one region you’re questing in and sweep for chests, gathering spots, and simple side quests for extra mats.
  • Keep upgrading only your core units
    • Raise your main trio’s levels and basic upgrades to stay at or slightly above story recommendations.

Days 4–5: Resource farming and early power spikes

  • Farm specific upgrade materials
    • Use growth/material stages that drop the items your core heroes and weapons need; tips guides recommend targeted farming to avoid low‑value grinding.
  • Unlock and start doing boss content
    • Once bosses or “raid‑like” fights are available, do your daily/weekly entries even if you only clear the lowest difficulty; Grand Cross‑style games reward just attempting certain bosses.​
  • Begin basic gear/weapon enhancement
    • Enhance a main weapon for your DPS and a supportive piece for your healer rather than spreading resources thin.
  • Check any new player / 7‑day missions
    • Many Netmarble titles give strong rewards for completing early progression missions over your first week; prioritize tasks that overlap with story and dailies.​

Days 6–7: Stabilize your loop and plan banners

  • Push story to the next big unlock breakpoint
    • Aim to clear as far as you comfortably can; veterans recommend “push story until you really can’t” because it unlocks more modes and gem sources.
  • Refine your permanent daily/weekly routine
    • Dailies: quests, growth/EXP dungeons, gold/material stages, and boss attempts, plus a short exploration route.​
    • Weeklies: any challenge modes or missions that reset weekly and give premium currency or rare mats.​
  • Start thinking about gacha pulls and pity
    • Beginner/CBT info shows Origin using limited banners and a pity‑style safety net; treat your first week as saving and scouting, not yoloing on every banner.​
    • Plan to target your first truly strong limited/festival unit once you can reach pity, rather than chasing random early banners.

By the end of Day 7, you should have: one solid main team, key systems unlocked, a stable daily/weekly routine, and a clear idea of which banners and upgrades to aim for next rather than a scattered, under‑leveled roster.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.