Star Savior Gacha System Explained: Pity, Rates, And Banner Types

Star Savior Artwork 6

Star Savior uses a classic hero-collector gacha system split between two core banner types: character banners and Arcana (support card) banners. These mechanics blend familiar turn-based gacha design with features inspired by titles like Uma Musume and Counter:Side. Here’s what you need to know to optimise your pulls and understand the odds.​​

There are two primary gacha banners:

  • Character banners: Used to obtain new Saviors, the main party units for all content. Each banner features a pool of standard Saviors, with rotating spotlight (rate-up) characters on featured banners.​
  • Arcana banners: Used to pull Arcana support cards, which function like equippable stat boosters and passive skill modifiers. These impact character growth, similar to Uma Musume’s support card system.​​
  • Event and limited banners: Expected to run concurrently with standard banners, rotating new or seasonal units or Arcanas at higher rates on a limited-time schedule.

Gacha rates and pity system

  • Standard rates (Korean, JP pre-release):
    • SSR (highest rarity) characters are the rarest pulls, with rates similar to 2–3% per single pull observed in betas.
    • SR and R characters make up the majority of pulls.
  • Pity system:
    • A “soft pity” ensures at least one SSR Savior or Arcana within a set number of pulls on standard banners.
    • Some confirmed tests showed a guaranteed SSR within 90–100 pulls, resetting after each SSR and shared between character and Arcana banners in newer builds.​
    • For event/limited banners, featured units have increased drop rates and sometimes a “step-up” or “selector” system for guaranteed pick after max pity (details may shift for global).

Pull currency, bonuses, and rates

  • Summons use premium gems or banner-specific tickets.
  • Login bonuses, beginner missions, and early events grant enough resources for 30–50 pulls in the first week, letting all players acquire at least one SSR with pity even if luck is bad.
  • Arcana banners typically offer their own pity but may share a universal currency/mileage with character banners in the latest updates.​

What you actually pull

  • All pulls are split between Saviors (main characters) and Arcanas (support cards), with separate banners and pity counters.
  • Support Arcana cards are critical for team progression and training, making their banners as valuable as character pulls for early-game players.​​

Summary: When and where to pull

  • Always check the featured unit on event or rate-up banners before spending gems.
  • If you’re chasing a specific launch meta unit, time your pulls to maximise event pity or wait for a “selector” banner if possible.
  • For F2P, don’t burn all gems on standard banners; save at least enough for one full limited banner cycle and guarantee with pity.

See original deep dives for evolving mechanics and rates:

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.