Raid Shadow Legends: Gameplay, Story, Gacha and more

Raid Shadow Legends Artwork 1

Raid: Shadow Legends is a turn‑based role‑playing / hero‑collection (gacha) game developed by Plarium. You play as a resurrected Telerian warrior under the guidance of the Arbiter, tasked with defeating the Dark Lord Siroth and restoring peace to Teleria.

Key Mechanics

  • Turn Meter & Speed: Every champion has a turn meter that fills over time; the faster a champion, or the more overflow, the sooner they act.
  • Affinities: Champions have affinities (Magic, Spirit, Force, Void). Magic beats Spirit, Spirit beats Force, Force beats Magic, and Void has no weakness/strength.
  • Auto / Manual Mode: You can either manually control every action or let the AI auto-fight, useful for farming familiar stages.
  • Multiple Modes & Systems:
      • Campaign (PvE) across 12 chapters
      • Dungeons, Faction Wars, Doom Tower for gear, materials, and challenge content
      • Arena (PvP): Classic, Tag Team, Live Arena battles
      • Clan & Clan Bosses: Join a clan to take down Demon Lord, Hydra, etc.

Raid Shadow Legends Story & Setting

Raid: Shadow Legends is set in the dark‑fantasy realm of Teleria, now oppressed by Siroth, the Dark Lord. The player’s champion is resurrected and entwined with the Arbiter’s purpose to unite and liberate the land.

The narrative is told through fully-voiced campaign sequences, champion lore entries, and occasional limited series tie‑ins (e.g. RAID: Call of the Arbiter). While the story adds flavor, many players view it as secondary to the grind-based gameplay.

Here’s a brief snapshot:

ElementDescription
SettingTeleria, a realm threatened by darkness
Main AntagonistSiroth, the Dark Lord
Role of PlayerResurrected champion guided by the Arbiter
Lore DeliveryCampaign cutscenes, champion stories, tie-in media

Gacha Mechanics & Champion System

At its core, Raid: Shadow Legends leverages gacha mechanics to acquire new Champions and build your roster.

Champion Rarities & Types

Champions are classified into six rarities:
Common → Uncommon → Rare → Epic → Legendary → Mythical

They also have roles or scaling focus: Attack, Defense, HP, Support, or hybrids.

Summoning (Gacha) & Shards

  • Shards (Mystery, Ancient, Void, Primal, Sacred) are the primary summoning currency.
  • Fragment Summons / Fusion: Some champions can be summoned by collecting fragments or fusing existing champions.
  • Rates & Monetization: Legendary chances are rare, and monetization is heavily integrated (microtransactions for shards, packs, etc.). Critics often call the monetization “aggressive.”

Upgrading Champions

Once you have champions, there’s a deep progression system: leveling, ranking up, ascending, upgrading skills, and awakening (via souls) for additional power.

Strengths, Weaknesses & Community Thoughts

Pros

  • High‑quality graphics and visual polish for a mobile/gacha game.
  • A wide array of content (PvE, PvP, clan, challenge modes) to keep players occupied.
  • Flexible team building, deep customization options, and strategy via affinities and buffs/debuffs.

Cons / Criticisms

  • The monetization is often viewed as overbearing, pushing players to spend to advance faster.
  • RNG and pull rates are seen as punishing for free players.
  • Some players argue the story is shallow, and that many battles devolve into auto‑play.

If you’re into gacha RPGs that combine visual polish, strategic depth, and a wide variety of modes, Raid: Shadow Legends is a heavy hitter in the genre. But if you’re averse to microtransactions or grinding, it may test your patience.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.