Raid Shadow Legends: Gameplay, Story, Gacha and more
Raid: Shadow Legends is a turn‑based role‑playing / hero‑collection (gacha) game developed by Plarium. You play as a resurrected Telerian warrior under the guidance of the Arbiter, tasked with defeating the Dark Lord Siroth and restoring peace to Teleria.
Key Mechanics
- Turn Meter & Speed: Every champion has a turn meter that fills over time; the faster a champion, or the more overflow, the sooner they act.
- Affinities: Champions have affinities (Magic, Spirit, Force, Void). Magic beats Spirit, Spirit beats Force, Force beats Magic, and Void has no weakness/strength.
- Auto / Manual Mode: You can either manually control every action or let the AI auto-fight, useful for farming familiar stages.
- Multiple Modes & Systems:
• Campaign (PvE) across 12 chapters
• Dungeons, Faction Wars, Doom Tower for gear, materials, and challenge content
• Arena (PvP): Classic, Tag Team, Live Arena battles
• Clan & Clan Bosses: Join a clan to take down Demon Lord, Hydra, etc.
Raid Shadow Legends Story & Setting
Raid: Shadow Legends is set in the dark‑fantasy realm of Teleria, now oppressed by Siroth, the Dark Lord. The player’s champion is resurrected and entwined with the Arbiter’s purpose to unite and liberate the land.
The narrative is told through fully-voiced campaign sequences, champion lore entries, and occasional limited series tie‑ins (e.g. RAID: Call of the Arbiter). While the story adds flavor, many players view it as secondary to the grind-based gameplay.
Here’s a brief snapshot:
Element | Description |
---|---|
Setting | Teleria, a realm threatened by darkness |
Main Antagonist | Siroth, the Dark Lord |
Role of Player | Resurrected champion guided by the Arbiter |
Lore Delivery | Campaign cutscenes, champion stories, tie-in media |
Gacha Mechanics & Champion System
At its core, Raid: Shadow Legends leverages gacha mechanics to acquire new Champions and build your roster.
Champion Rarities & Types
Champions are classified into six rarities:
Common → Uncommon → Rare → Epic → Legendary → Mythical
They also have roles or scaling focus: Attack, Defense, HP, Support, or hybrids.
Summoning (Gacha) & Shards
- Shards (Mystery, Ancient, Void, Primal, Sacred) are the primary summoning currency.
- Fragment Summons / Fusion: Some champions can be summoned by collecting fragments or fusing existing champions.
- Rates & Monetization: Legendary chances are rare, and monetization is heavily integrated (microtransactions for shards, packs, etc.). Critics often call the monetization “aggressive.”
Upgrading Champions
Once you have champions, there’s a deep progression system: leveling, ranking up, ascending, upgrading skills, and awakening (via souls) for additional power.
Strengths, Weaknesses & Community Thoughts
Pros
- High‑quality graphics and visual polish for a mobile/gacha game.
- A wide array of content (PvE, PvP, clan, challenge modes) to keep players occupied.
- Flexible team building, deep customization options, and strategy via affinities and buffs/debuffs.
Cons / Criticisms
- The monetization is often viewed as overbearing, pushing players to spend to advance faster.
- RNG and pull rates are seen as punishing for free players.
- Some players argue the story is shallow, and that many battles devolve into auto‑play.
If you’re into gacha RPGs that combine visual polish, strategic depth, and a wide variety of modes, Raid: Shadow Legends is a heavy hitter in the genre. But if you’re averse to microtransactions or grinding, it may test your patience.