Persona 5 The Phantom X Does Pity Carry Over? Gacha Mechanics Explained

Persona 5 The Phantom X Artwork 1

Persona 5 The Phantom X uses a per-banner pity system that carries over within the same pity type, but never between different banner types. Pity only resets when you actually pull a 5★ on that pity track (or a limited 5★ in the case of limited character banners).

Does Pity Carry Over Between Banners?

  • Yes, pity carries over to the next banner of the same type.
    • Example: If you stop at 75/80 pulls on a limited character banner and the banner ends, your next limited character banner starts at 75 pity, so you’ll hit a 5★ within 5 more pulls.
  • No, pity does not carry between different banner types.
    • Character and weapon banners have separate pity counters; pulls on one never advance the other.

Game8 and Prydwen both note that pity count “is not reset when the banner changes” as long as you stay within the same pity category (e.g., limited Fated/Platinum contracts, or the same weapon pity track).

Character Banner Pity: Basics

Values can differ slightly by contract type and version, but global Fated/limited banners generally work like this:

  • Base 5★ rate: around 0.8% on standard/limited character banners.
  • Soft pity: often reported starting around 70 pulls, with rising odds until hard pity (implementation has been contentious between SEA and global, but most guides assume some late pity bump).
  • Hard pity (character):
    • Commonly 80 pulls on Fated/limited character banners (you are guaranteed a 5★ by the 80th pull).
  • Rate-up / 50–50 rules (for many banners):
    • When you hit a 5★, there’s typically a 50% chance it’s the featured unit and 50% it’s a standard pool 5★.
    • If you lose the 50–50, the next 5★ on that same pity track is guaranteed to be the rate-up.

Because pity count persists across limited banners of the same type, you can safely stop early and carry your “almost pity” into the next limited banner, so long as you didn’t trigger a 5★.

Weapon Banner Pity and Dream Picks

Weapon banners use a similar but not identical system:

  • Base 5★ weapon rate: around 0.8%, with hard pity at 70 pulls instead of 80.
  • Soft pity: often begins around 60 pulls, raising your 5★ odds up to hard pity.
  • Hard pity (weapon): guaranteed 5★ weapon on the 70th pull of that weapon pity track.
  • Dream Pick: lets you select up to three featured weapons; when a 5★ drops, there’s a 50% chance it’s one of your picks.

Pity and 5★ guarantees on weapon banners also carry over to future weapon banners that share the same pity type, but this never overlaps with character pity.

Practical Pulling Tips

  • Stay within one pity track. If you’re deep into pity (e.g., 60–75 pulls), it’s usually better to continue on that banner type rather than swapping to a different contract, since only the number, not the guarantee, follows you.
  • Don’t panic at banner end, your pity isn’t lost. As long as the next event uses the same pity category (e.g., limited Fated contract), your pull count carries over and you can finish pity on the new featured character.
  • Keep character and weapon budgets separate. Because pity doesn’t cross between them, mixing them just slows both down; plan “character cycles” and “weapon cycles” independently.​

Understanding that pity is per pity type, persistent across banners, and reset only by hitting a 5★ on that track is the key to long-term efficient gacha planning in Persona 5 The Phantom X.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.