Meliodas In The Seven Deadly Sins Origin: Playstyle, Recommended Weapons, And Best Teams
Meliodas in The Seven Deadly Sins: Origin is a hyper‑flex DPS who can swap between bruiser and speed‑carry playstyles depending on his weapon, with Darkness Burst and self‑healing letting him stay on the field far longer than most units. Built correctly, he becomes a one‑man boss killer who dashes behind enemies, chains skills with near‑zero cooldowns, and sustains himself through damage.
Meliodas playstyle overview
Meliodas is designed to be your “do‑everything” frontline carry.
- Fast, aggressive frontline DPS
- CBT breakdowns show him with rapid normal strings, a gap‑closing right‑click, and an Ultimate that deals huge burst damage while healing him when certain conditions are met.
- His dual‑sword form “becomes the master of speed,” massively increasing attack tempo and range.
- Darkness Burst and demonic power
- With swords, Meliodas builds Demonic Power: hitting enemies with Darkness Burst active 10 times grants a buff that deals extra AoE damage equal to 10% of his ATK around him and reduces his Special cooldown by 50%.
- His Burning Slash‑type skill hits for about 245% ATK and deals an additional 100% ATK in an area when Demonic Power is active, giving him huge payoff once he’s ramped.
- Self‑sustain and “immortal” feel
- His Ultimate in this mode can restore 5% of max HP per hit when Demonic Power is active, which content creators describe as “actually a crazy ultimate” and the basis for “dual sword immortal healing” builds.
Overall, his playstyle is: build Darkness/Demonic Power → dash in with mobility skills → unload high‑multiplier skills while sustaining through life‑steal‑style healing.
Recommended weapons and roles
Different weapons turn Meliodas into different flavors of carry.
Dual swords – “immortal” speed‑DPS
Best for: main DPS, bossing, and aggressive soloing.
- What dual swords do
- With dual swords, Meliodas “becomes the master of speed,” extending the range of his Special Attack and raising the cooldown‑reduction effect of Demonic Power up to ~90%, meaning his skills are almost always available when the buff is active.
- Combined with his 5% max‑HP heal per hit on Ultimate during Demonic Power, this turns him into a sustained lifesteal machine that can sit on bosses.
- How to build and play
- Prioritize ATK and crit stats so each hit and Ultimate tick heals more and hits harder.
- Gameplay loop:
- Build Darkness/Demonic Power by landing hits.
- Once active, spam Special and normal combos with near‑zero cooldowns.
- Use Ultimate inside Burst windows to deal massive damage and heal back to full.
Dual‑sword Meliodas is the go‑to build if you want him as your primary carry.
Axe – heavy crit bruiser
Best for: slower but harder‑hitting main DPS or hybrid frontliner.
- What axes do in Origin
- Axes are “one of the best weapons” and are “mainly crit‑related and focused on dealing physical damage,” with high ATK and crit stats ideal for characters like Meliodas, Slater, and Escanor.
- Some axes also provide healing/damage bonuses, letting Meliodas combine bruiser survivability with big crit bursts.
- How to build and play
For most players, dual swords feel better early; axe is a strong alternative once your supports are ready to keep him safe.
Long sword – hybrid DPS / Burst battery
Best for: secondary DPS who also feeds your Burst/magic gauge.
- What the long sword does
- With a long sword, Meliodas’ normal skill “inflicts damage equal to 100% of ATK to nearby enemies and additionally restores the magic gauge by 500 with the final strike.”
- That makes him a Burst battery, quickly charging your Elemental Burst or magic gauge while still contributing damage.
- How to build and play
- Prioritize ATK and some HP; focus on using him to stay on field and charge gauge, then swap to your main Burst DPS once the gauge is ready.
This setup shines when you want Meliodas on a more supportive DPS role in a multi‑carry team.
Best stat and build priorities
Across all weapons, Meliodas shares some stat priorities.
- Core stats
- ATK and crit are always strong: videos showcasing “500k damage” builds highlight ATK and crit as key to melting bosses.
- HP gains extra value with dual swords, since his self‑heal is based on hits rather than fixed amounts; more HP increases effective survivability when combined with frequent hits.
- Example early build focus
You can shift towards more HP/defensive stats if planning to use him as a frontline bruiser for difficult content.
Best teams to run with Meliodas
Meliodas works in almost any comp, but a few patterns maximize his Darkness/Demonic Power kit.
- Core team pieces
- Strong healer/support: Daisy, Elaine, Elizabeth, or King, who provide heals, shields, and buffs so Meliodas can stay on field and fully abuse his cooldown reduction and lifesteal.
- Burst setup / CC unit: Wind or Cold element heroes who can group or freeze enemies, creating safe windows for Meliodas to unload skills and Ultimate.
- Second DPS or debuffer: Jericho/Deiane/Tristan/Tioreh, depending on what element and role you want alongside him.
- Example team shells
- General PvE / story: Meliodas (dual‑sword DPS) + Daisy (support) + Deiane (AoE/tank) + Drake or Manny (exploration utility).
- Boss burst comp: Meliodas (dual or axe) + Jericho (secondary nuke) + Daisy (crit/ATK buffs) + Cold/Wind CC unit to lock bosses during Burst.
- Safer bruiser comp: Meliodas (axe or long sword) + King/Elizabeth (shields/heals) + Tioreh (Tag gauge and debuffs) + utility/exploration slot.
In all cases, the team’s job is to:
- Keep Meliodas alive while he builds Demonic Power.
- Provide CC or Burst fields so he can safely commit to melee.
- Buff his ATK/crit so his Darkness pulses and Ultimate hits reach their insane damage numbers.
If you build one Meliodas weapon path (usually dual swords), stack ATK/crit with some HP, and place him next to at least one top‑tier support, he comfortably serves as a first or second main carry for nearly all early and mid‑game content in The Seven Deadly Sins: Origin.

