Arknights Endfield Performance Benchmarks on Low-End, Mid-Range, and High-End Devices

Arknights Endfield Artwork 9

Arknights: Endfield is very scalable: low-end devices can manage 30 FPS on Low, mid-range phones hit stable 30–60 FPS on Low/Medium, and modern flagships sustain 60 FPS on Medium–High with only minor dips. PC remains the smoothest platform overall, but mobile performance is considered good for a Unity-based 3D gacha game.

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Overall Platform Benchmark Snapshot

Platform / tierTypical settingsRealistic FPSNotes
PC (mid–high range)1080p, Medium–HighLocked 60+Reviewers report no drops below 60 on mid PCs (e.g., R5 5600X + RX 6600).
Flagship phones (Snapdragon 8+ Gen 1 / A15+)Medium–High, 60 FPS~50–60 FPS in most combatDeep-dive tests show 60 FPS target with only brief dips in heavy scenes.​​
Mid-range phones (Snapdragon 778G / Dimensity 6080 class)Low–Medium, 30 FPS cap~28–35 FPSCreator tests on Dimensity 6080 show mostly smooth 30 FPS with occasional drops during effects.​
Low-end / older devicesLow, 30 FPS cap20–30 FPSPlayable for story/exploration, but heavy battles and long sessions may stutter and throttle.​

These are averages: performance varies by device thermals, resolution, and OS.

Low-End / Older Devices

Tests on budget SoCs like Dimensity 6080 / Helio G99 class indicate:

  • With graphics on Low and FPS capped at 30, the game stays around 25–30 FPS in typical combat, dipping below that only in very effect-heavy moments.​
  • Visual cuts include lower textures, simplified lighting, and reduced effects, but the game remains playable for story and casual play.
  • Long sessions can trigger thermal throttling, so short play periods are recommended.

Entry-level hardware can run Endfield, but should treat it as a 30 FPS, Low-settings experience.

Mid-Range Devices

For chips like Snapdragon 778G / Dimensity 7‑series equivalents, performance guides and SoC comparisons suggest:

  • Recommended settings: Low–Medium graphics with 30 FPS cap for stability.
  • In practice, this yields roughly 28–35 FPS in combat and exploration, with only occasional drops in large fights.​​
  • Pushing 60 FPS is possible on some better mid-range phones, but usually leads to heat and throttling in long sessions; 30 FPS is the safer target.

These devices are fine for daily play if you do not insist on high frame rates and Ultra visuals.

High-End / Flagship Phones

On modern flagships (e.g., Snapdragon 8 Gen 2/3+, 8 Elite, A15+ / iPhone 15–17 era):

  • A performance deep dive reports 60 FPS on Medium–High settings is generally stable, with dips to the low 50s only in very busy outdoor fights.​
  • One hour of Ultra on an iPhone 17 Pro Max (max brightness, recording) consumed about 28% battery, with temperatures judged acceptable.​
  • Guides recommend Medium–High at 60 FPS as the sweet spot; Ultra is mostly cosmetic and harder on thermals.

Flagships thus deliver a “near‑PC” feel, especially if you stay off Ultra and avoid very long marathons.

PC vs Mobile Performance Positioning

  • PC is described as the flagship experience, with 60–120+ FPS possible, DLSS support, and much higher visual fidelity than phones.
  • Mobile offers the full game but with lower textures, simplified shadows, and reduced draw distance to keep FPS acceptable across a wide hardware range.

For players deciding where to focus: use PC for long, precise sessions and factory planning, and mobile for short dailies and farming, with expectations of 30–60 FPS depending on device tier.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.