Arknights Endfield How to Build Specialized Teams for Bosses, Mobs, and Mixed Content
Specialized teams in Arknights: Endfield are built by tuning the same core shell (frontline, DPS, support, sustain) toward either single-target bossing, fast mob clear, or hybrid mixed-content runs. The main levers are damage type (Physical vs Arts), element pairings, and how heavily you invest in stagger/CC versus raw AoE.
Core Shell: Roles Before Content Type
Most high-level guides treat teams as variations of the same backbone.
- Frontline: 1–2 Defenders/Vanguards for aggro and stagger.
- Damage: 1 main DPS (Striker/Guard/Caster) plus 1 sub-DPS.
- Support: 1–2 buffers/debuffers (SP battery, Vulnerable/Corrosion/Electrification).
- Sustain: 1 healer or hybrid support (often Ardelia).
Once that shell exists, you swap classes/elements to specialize for bosses, mobs, or mixed stages.
Boss-Focused Teams
Boss teams emphasize single-target burst, stagger control, and survival over wide AoE.
Key principles:
- Bring strong stagger tools (Lift/Knock Down, Shatter) and at least one Crush/Breach user to cash out Vulnerable.
- Stack DEF/RES shred (Corrosion, Electrification, Physical Susceptibility) before big hits.
- Run 2 frontliners or a very tanky Vanguard + Defender for aggro control during long phases.
Example boss shell (Physical/Hybrid):
- Defender (Snowshine/Ember) – holds boss, contributes stagger.
- Vanguard (Pogranichnik) – SP battery and Physical/Breach Vulnerable consumption.
- Main DPS (Last Rite or Physical Striker) – single-target burst and Shatter damage.
- Support (Ardelia/Nature or Electric support like Antal) – Corrosion/Electrification and healing.
Boss guides highlight double-frontline + layered debuffs as the safest way to handle multi-phase designs and elite swarms around bosses.
Mob-Clearing (Farming) Teams
Mob teams prioritize AoE, chain hits, and low-setup reactions for speed.
Key principles:
- Prefer wide hitboxes and chain attacks (Laevatain Heat teams, strong AoE Casters).
- Use simple, repeatable reactions like Heat Bursts and Combustion for waveclear instead of complex multi-step setups.
- One sturdy frontline is usually enough if you kill packs quickly.
Example mob-clear shell (Heat-centric):
- Tank (1 Defender) – anchors lanes, tags enemies.
- Main DPS (Laevatain or comparable AoE Striker) – clears packs via Heat chains.
- Sub-DPS (Akekuli/Electric/Nature Caster) – spreads Inflictions for chain Combustion.
- Support (Antal or Ardelia) – provides Electrification/Corrosion and team sustain.
Meta/F2P comp guides repeatedly call Laevatain-style Heat teams the premier farming option due to speed and low mechanical overhead.
Mixed-Content (All-Rounder) Teams
Mixed stages with elites + mobs demand hybrid coverage: you need both AoE and focused tools.
Key principles:
- Bring one boss-capable DPS and one AoE-leaning DPS instead of stacking pure single-target or pure AoE.
- Use reaction pairs that scale on both packs and elites, like Nature + Heat (Corrosion + Combustion) or Electric + any Arts (Electrification + Bursts).
- Keep at least one flexible support (Ardelia, Perlica, generic SP batteries) who fits all map types.
- Defender – stabilizes lanes and buys time vs elites.
- DPS 1 (AoE) – Heat/Electric/Cryo unit for clearing waves.
- DPS 2 (ST) – Physical or hybrid boss killer with good Crush/Breach or Shatter.
- Support (Ardelia / Electric support) – Corrosion or Electrification plus heals.
LDShop and Mobalytics both frame Laevatain/Last Rite/Pogranichnik “flagship” teams as flexible enough to run both bosses and mobs with minor swaps in the fourth slot.
Practical Team-Building Workflow
Advanced team guides suggest a simple process when you approach new content:
- Identify content type:
- Boss-heavy: add extra frontline + debuffs.
- Mob/farm: lean into AoE and easy reactions.
- Mixed: run one AoE DPS + one ST DPS.
- Lock in 1–2 core carries you always use (e.g., Ardelia + your favorite DPS).
- Swap 2–3 flex slots between boss, mob, and mixed templates instead of rebuilding from scratch.
Handled this way, you end up with a small stable of operators that plug into different specialized shells, rather than three completely separate rosters.


