Arknights Endfield Clan, Guild, or Alliance Systems – Everything We Know So Far
Arknights Endfield does not have traditional clans, guilds, or alliances at launch, but it already includes several light social systems and the developers have clearly signaled that social play will expand over time. Instead of co-op raids or guild wars, the current focus is on friend interaction, shared structures, and future social roadmaps.

Is There a Clan, Guild, or Alliance System?
Right now, there is no in-game clan, guild, or alliance feature where players can join named groups, donate resources, or fight in group raids. Endfield is fundamentally built as a single-player experience first, so large-scale persistent organizations are not part of the launch package.
The director has stated in interviews that the team wants to prioritize social elements without turning the game into a PvP- or competitive-clan-driven experience. As a result, existing systems focus on cooperation, visiting others’ spaces, and sharing builds rather than leaderboards or guild rankings.
Current Social and “Proto-Guild” Systems
Although there are no guilds, Endfield offers several social mechanics that feel like lightweight alliance tools: you can visit friends’ bases, check their character builds, and copy or use their blueprint codes for more efficient base layouts. This lets veteran players indirectly support newer ones by sharing optimized setups instead of hard-carrying them in co-op.
You also encounter Shared Facilities like Memo Beacons, Ziplines, and Easy Stashes that other players have placed in the world, and your own structures can appear in their maps as well. These persistent world traces create a sense of community infrastructure without requiring you to formally join a guild.
Multiplayer, Co-Op, and What’s Missing
Endfield does have social and crossplay features, but it does not support real-time co-op where you clear missions alongside other players. You cannot invite a friend to join your world for boss fights, nor can you run raids as a party at launch.
The developers explicitly confirmed that there is no co-op combat mode yet and that they want to keep social pressure low for players who dislike competitive or PvP environments. This philosophy explains why there are no clan raids, shared team dungeons, or alliance events in the current version.
Developer Comments and Future Possibilities
In a long-form interview around the CBT2 build, the team emphasized that social interaction “is going to be the most important part of the game in the future,” but clarified that they still prioritize single-player mode and want to avoid heavy PvP. They specifically mentioned considering features that would let players “cooperate and build with friends” later on, while stating there are no short-term plans for those systems yet.
This strongly hints that future updates could introduce more advanced cooperative building, shared projects, or alliance-style collaboration without turning Endfield into a guild-war title. For now, players who want a clan-like feel will need to rely on external communities (Discord servers, subreddits, or group chats) layered on top of the in-game social tools.
| Source | What It Says About Social Features | Link |
|---|---|---|
| Multiplayer/co-op explainer | Confirms no co-op and no guild structures at launch, but highlights crossplay and base-sharing social features. | https://endfield.gg/arknights-endfield-multiplayer-co-op-crossplay/ |
| Developer interview recap | States future priority on social interaction, with plans to expand cooperative building while avoiding PvP-heavy systems. | https://www.youtube.com/watch?v=VfFuqdYlssM |
| Community guild discussions | Shows player interest in hypothetical raid-style guild systems and shared bases, but these are fan concepts, not confirmed features. | https://www.reddit.com/r/arknights/comments/1e436th/if_arknights_ended_up_having_a_clanguild_feature/ |


