Arknights Endfield Best Control Setups for Gamepad Users on PC and Mobile

Arknights Endfield Artwork 7

For Arknights Endfield gamepad users on both PC and mobile, the most comfortable setup keeps movement on the left stick, camera on the right, face buttons for attack/dodge/jump, and shoulders/triggers for skills and AIC tools. Below is a practical layout you can mirror on any controller.

UG Banner Lootbar

Default Gamepad Layout (PS5/Xbox Style)

Endfield’s official controller map looks like a modern action game:

  • Movement / camera:
    • Left Stick (LS): Move.
    • Right Stick (RS): Camera; R3 (stick click) toggles target lock on/off.
  • Core actions:
    • Square / X (Xbox X): Basic attack.
    • Circle / B: Dash / dodge (toggle by default).
    • X / A: Jump.
    • Triangle / Y: Interact.
  • Skills and tools:
    • L1: Operator/Skill wheel; used with face buttons for skills.
    • L2: Feature wheel / secondary skill wheel.
    • R1: Combo Skill (contextual follow‑up).
    • R2: Current Easy Tool (e.g., grapples, AIC gadgets).
  • Operator skills and switching (combat):
    • Operator 1–4 Skills: L1 + Square/Triangle/Circle/X.
    • Switch to Operator 1–4: L1 + D‑Pad Up/Left/Down/Right.

This works the same on PC (with Xbox/DS pads) and PS5; on mobile, controllers emulate this layout when you switch to controller mode.

A few small changes make combat more ergonomic:

  • Dash/dodge placement:
    • Many players find dash on Circle/B awkward and want it on a shoulder; you can remap via Steam Input / system tools on PC, even though the in‑game remapper is limited.​
    • Suggested: map dodge to LB/L1 or RB/R1, and move Combo Skill to Circle/B if you remap externally.
  • Sensitivity and camera comfort:
    • Lower camera sensitivity slightly if you overshoot targets; raise it if tracking enemies feels sluggish.
    • Reduce screen shake and motion blur to keep tracking clean during intense fights.
  • AIC and factory:
    • For precise base building, many beta testers preferred keyboard+mouse and used controller only for combat/exploration.
    • On PC, consider switching to KBM when doing heavy AIC layout work, then back to controller for field play.

On mobile, these tweaks are mostly about sensitivity and whether your pad supports custom profiles at the OS level.

Best Practices for Gamepad on Mobile

Mobile controller support mirrors PC/PS5 layout when you switch to controller input:

  • Use 30–60 FPS depending on thermals; high FPS plus controller feels great but can heat the phone.
  • Adjust camera sensitivity for thumbsticks so small deflections pan slowly and full tilt turns fast enough to track enemies.
  • If your phone or pad app supports it, bind screenshot/record to a less intrusive button so you don’t accidentally open overlays mid‑combat.

For on‑the‑couch play, you can also stream the PC version to phone via OSLink/remote play, then use controller mode with the same keymap.

When Gamepad Is Best (and When It Isn’t)

Community feedback lines up like this:

  • Use controller for:
    • Combat, exploration, and casual play sessions, it’s more comfortable and still precise enough.
  • Use KBM or touch for:
    • Detailed factory work (AIC belts, pipelines) and fine UI work; a mouse is simply more accurate.

Set up your gamepad with the default layout above, tweak dodge/skill ergonomics using external remapping if needed, and you’ll have a console-like Endfield experience on both PC and mobile without fighting the controls.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.