Arknights Endfield Camera Angle, FOV, and UI Customization Tips

Arknights Endfield Artwork 5

For comfort and “competitive” clarity in Arknights: Endfield, you want a slightly zoomed‑out camera, low visual noise, and a clean, compact UI so you can read enemy telegraphs and your skills at a glance. The game doesn’t expose a numeric FOV slider, but Distance, camera options, and HUD tweaks cover most of what you need.

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Core Camera Options to Adjust

All the important camera toggles are under Settings → Controls on PC, console, and mobile.

  • Horizontal / Vertical Camera Sensitivity
    • Leave near default, then nudge up or down in small steps based on whether you overshoot or under‑rotate.
  • Top View Mode Camera Sensitivity
    • Keep similar to your main sensitivity so switching to overhead doesn’t feel jarring.
  • Invert Horizontal / Vertical Camera
    • Both are Off by default; enable only if you’re used to inverted controls from other games.
  • Activate Far Camera
    • This is your effective “FOV” control: turning it On pulls the camera back and gives a wider situational view at the cost of seeing less character detail.
    • Competitive/clarity players generally prefer Far Camera On; cinematic/story‑focused players may prefer it Off.

Experiment on an open field and in a tight indoor area to see which distance feels better for tracking enemies.

Camera Comfort and Motion Settings

A few subtle camera options affect how tiring the game feels to play.

  • Combo Skill Camera Movement
    • Controls how aggressively the camera snaps or pans when you use Combo Skills; many players tone this down or off to avoid sudden swings.
  • Combat Camera Correction
    • Helps the camera automatically re‑center in combat; useful if you struggle to keep enemies in frame, but can be turned down if you prefer full manual control.
  • Screen Shake
    • Default is Medium; guides suggest dropping to Low if you ever feel dizzy or if screen shake makes it hard to read AoEs.

Set these so that big hits feel impactful without making it harder to track enemy tells.

FOV and Visibility Tips (PC Focus)

Even without a direct FOV slider, you can squeeze out more visibility.

  • Use Far Camera + clean visuals:
    • Far Camera On, reduced screen shake, and disabled motion blur make it easier to read the battlefield, especially at higher difficulties.
  • Avoid excessive post‑processing:
    • Turn motion blur and heavy bloom Off or Low so skill flashes don’t obscure enemies.​​
    • On PC, running at native or high render scale (with DLSS/TAAU if needed) keeps distant enemies and telegraphs crisp.

For a clarity‑first setup, think: Far Camera, low shake, no blur, balanced brightness/contrast.

UI and HUD Customization Tips

Endfield doesn’t have a full in‑game HUD scale slider yet, but there are still useful tweaks.

  • Basic UI tweaks:
    • Choose a text size and language that are easy to read at your resolution.
    • On PC, playing at native 1080p or higher plus OS‑level scaling gives a sharper HUD than stretching a low resolution.
  • Keeping combat HUD readable:
    • Avoid overly small windowed resolutions; that compresses skill icons and HP bars too much.
    • If your platform allows it (Steam/OS overlays), you can also shift some non‑critical overlays off to a second monitor to keep Endfield’s UI uncluttered.

On mobile, the game auto‑scales UI, but playing in portrait lock off and keeping brightness moderate improves readability without burning your eyes.

A Practical “Comfort + Clarity” Preset

A widely recommended starting point that you can then fine‑tune:

  • Camera:
    • Horizontal / Vertical sensitivity: slight increase over default.
    • Invert axes: Off (unless you’re used to inverted).
    • Activate Far Camera: On.
    • Combo Skill Camera Movement: Low or Off.
    • Combat Camera Correction: Low–Medium.
    • Screen Shake: Low–Medium.
  • Visual noise:
    • Motion blur: Off.
    • Depth of field: Low.
    • Bloom: Low–Medium.

From there, adjust per preference: crank the camera closer and shake higher if you want immersion, or keep things zoomed out and stable for maximum awareness in high‑pressure content.

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