Arknights Endfield F2P Roadmap for the First Month – Milestones and Targets

Arknights Endfield Artwork 3

A strong F2P first month in Arknights: Endfield revolves around spending all Sanity, clearing dailies/weeklies, rushing key story unlocks, and snowballing your factory/outposts, not just rolling banners. With that approach, guides and early megathreads show free players hitting ~Lv25–30 account level and 100+ pulls in the opening weeks without swiping.

Week 1 – Account Setup and Core Unlocks

Focus: unlock systems, set up passive income, secure at least one top carry.

  • Targets by end of Week 1:
    • Account level 15–20.
    • Finish early main story up to the first major region hub (Valley IV) and its key factory unlocks.
    • Unlock and upgrade electric mining rigs, relay towers, and basic AIC automation; replace starter portable rigs ASAP.
    • Spend all Sanity every day on skill/promotion mats, not random low-XP stages.​
    • Clear all daily quests and map objectives in your current chapter to accelerate XP and story.​
    • Claim pre‑registration and beginner mission rewards (40+ pulls plus 5★ weapon/event freebies).

Use early pulls and the free 6★ selection to secure one meta carry and one top sustain unit; F2P guides recommend Laevatain or another strong DPS plus Ardelia/Ember/Pogranichnik if possible.

Week 2 – Stabilise Team and Finish “Launch Arc”

Focus: complete launch story arc, get a stable 4–6 unit core to 50–60, and unlock main repeatables.

  • Targets by end of Week 2:
    • Account level 20–25 (Lv21–25 is cited as a realistic soft cap for casuals).​
    • Clear the first full story arc and open most of the basic Domains/Rifts for materials and boss fights.​
    • Promote core units to at least their first major breakpoint (e.g., 40–50) and start pushing one or two toward 60.​​
    • Establish a 1 DPS + 1 tank + 1 healer + 1 support squad for all content, avoiding over‑investing in bench units.
    • Fully automate your main mining lines and start upgrading depot/restock nodes for steady income.​

Begin using Weekly Routine and early Domains to set a pattern: clear weekly objectives across a few short sessions instead of one long grind.​​

Weeks 3–4 – Weekly Loop and Early Endgame

Focus: efficient weeklies, smarter farming, and first steps into Umbral Monument/late-game modes.

  • Targets by end of Month 1:
    • Account level around 25–30 with one or two carries at 70–80 and the rest of your main squad comfortable for higher-tier Domains.​​
    • Regularly clear all Weekly Routine missions for Oroberyl and core materials.​​
    • Push each Domain/Rift to the highest difficulty you can reliably clear once per week to grab all lower-tier rewards in one run.
    • Dip into Umbral Monument normal stages as your gear allows; treat it as progressive, not urgent.​
    • Finish most beginner missions and 14‑day login tracks; combined guides estimate 80–120 total pulls from logins, missions, events, and story in the first few weeks if you stay active.

At this point your daily loop becomes: log in → quick dailies → Sanity dumps into priority mats → check factory/outposts → chip away at remaining story and Umbral on free evenings.

Daily / Weekly Checklist for F2P Efficiency

Short habits matter more than marathons.

  • Every day:
    • Spend all Sanity on skill/promotion/weapon materials from the best nodes you can clear.
    • Do all daily quests, quick map objectives, and check for one-time chests on your current route.
    • Collect factory/outpost income and restart any idle chains.
  • Every week:​​
    • Clear full Weekly Routine tasks.
    • Take each important Domain to your maximum safe difficulty one time.
    • Push a chunk of story and one or two Umbral stages when you have a longer session.

Maintained for a month, this roadmap puts a pure F2P account on track for a strong level curve, stable factory income, and 1–2 fully functional meta comps without burning out on launch grind.

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