Arknights Endfield Environmental Hazards and Terrain Effects Explained
Environmental hazards in Arknights: Endfield mostly come from region‑specific terrain (fluids, Blight, Corrosion zones) and enemy‑generated fields that alter movement, apply debuffs, or damage over time. Each region layers its own gimmicks on top of normal combat, so learning how hazards interact with your AIC tools and elements is key to safe exploration.
Region-Based Hazards and Terrain
Each major area leans into a different environmental theme.
- Valley IV – rockfalls, Blight, destructible terrain:
- Wuling – fluid and Active Blight systems:
Developers explicitly state that each region gets tailored environmental gameplay, so new areas will introduce their own hazard types built on this foundation.
Blight, Corrosion Zones, and Hazardous Areas
Several hazards are tied to long-term environmental effects rather than instant hits.
- Blight / Active Blight:
- Corrosion zones (for AIC):
These hazards push you to combine exploration tools (drones, explosives, ziplines) with smart base placement.
Combat-Related Environmental Effects
Combat arenas and overworld fights often include terrain that shapes movement and targeting.
- Interactive terrain:
- Localized fields and effects:
Hands‑on previews highlight that grid‑free movement, interactive terrain, and environmental systems make positioning and hazard awareness important in tougher fights.
Dealing with Hazards Efficiently
Guides and patch notes suggest several best practices.
- Use AIC tools instead of brute forcing:
- Plan base placement carefully:
- Read terrain when pathing:
Endfield’s environmental hazards are designed less as random annoyances and more as puzzles and planning checks, rewarding players who use AIC tools and terrain knowledge instead of charging straight through dangerous ground.


