Is The Seven Deadly Sins Origin F2P Friendly? Pull Income, Subscriptions, And Long‑Term Outlook
The Seven Deadly Sins: Origin looks moderately F2P‑friendly at launch, but with classic Netmarble “whale rails” layered on top: careful gem planning and selective spending will keep free players competitive in PvE, while PvP and collection will clearly favor spenders. Long‑term, expect a Grand Cross–style model where sustained play yields plenty of pulls, but chasing every limited unit is unrealistic without paying.
Pull income and F2P gem flow
Origin hasn’t published a full monthly gem chart yet, but Netmarble’s pattern from Grand Cross gives a strong preview of how F2P income will work.
- Early‑game and events give a large one‑time burst
- Steady weekly/monthly income from modes
- In Grand Cross, steady play (story, dailies, PvP, Final Boss, events) can reach hundreds of diamonds per month without spending, enough to pity several big banners per year.
- Community sentiment generally describes Grand Cross as “more F2P compared to lots of gacha games,” citing strong ongoing gem income.
- Expect Origin to mirror this via: daily/weekly missions, co‑op, PvP ranks, and event shops dropping premium currency or tickets.
- Practical implication
Subscriptions, passes, and light spending
Netmarble almost always layers subscription‑style products on top of F2P income.
- Monthly and weekly gem subs
- Grand Cross offers daily gem subscriptions and a monthly pack that deliver far more diamonds per dollar than one‑off gem buys.
- Value‑focused players routinely recommend these subs over raw top‑ups because you get several multis’ worth of currency spread across the month.
- Battle pass / season pass equivalents
- Where subs change the experience
- With a monthly sub + pass, a “low‑spend” player can often match or exceed a no‑spend player’s monthly pull income by a wide margin, letting them pity more banners per year.
Is Origin actually F2P friendly?
Looking at Netmarble’s track record and early community expectations:
- Arguments that it is F2P friendly
- Grand Cross veterans point out that you can clear almost all PvE content and build strong teams without buying dupes, calling the game “pretty F2P” relative to other gachas.
- Long‑term F2P accounts showcase large rosters and strong gear built purely from in‑game income plus smart banner targeting.
- If Origin copies this philosophy, diligent F2P players who plan around pity and skip bait banners should stay perfectly viable in story, exploration, raids, and co‑op.
- Arguments that it is not F2P friendly
- Reddit and gacha communities regularly warn that Netmarble games feel good until you hit late‑game gear and limited‑banner power creep, then start to feel “paywalled” if you want to stay on the bleeding edge.
- Origin is an always‑online, multi‑platform title (mobile/PC/console), and analysis highlights “social monetization” and cross‑play as key revenue drivers, which usually means more cosmetics, passes, and premium convenience.
Netmarble’s own history suggests Origin will be F2P‑viable but not F2P‑generous enough to chase every limited unit or dominate competitive modes without spending.
Long‑term outlook: what F2P can realistically do
Using Grand Cross as a template for a multi‑year Origin lifespan:
- What a diligent F2P can expect
- Secure several must‑have limiteds per year by saving gems for pity and ignoring side banners.
- Maintain a strong roster for PvE, co‑op, and most events, especially if content is tuned like Grand Cross where clever team‑building matters more than 6/6 dupes.
- Enjoy steady power growth via events and free gear without needing the absolute newest unit every patch.
- Where spenders will pull ahead
- Risk factors to watch
Overall, The Seven Deadly Sins: Origin is shaping up to be F2P‑viable but not F2P‑luxurious: free players who treat it like a long‑term project, hoard gems, and target specific pities should be fine, while players who want full collection or PvP dominance will feel pressure to buy subscriptions and packs


