Is The Seven Deadly Sins Origin F2P Friendly? Pull Income, Subscriptions, And Long‑Term Outlook

The Seven Deadly Sins Origin Artwork 10

The Seven Deadly Sins: Origin looks moderately F2P‑friendly at launch, but with classic Netmarble “whale rails” layered on top: careful gem planning and selective spending will keep free players competitive in PvE, while PvP and collection will clearly favor spenders. Long‑term, expect a Grand Cross–style model where sustained play yields plenty of pulls, but chasing every limited unit is unrealistic without paying.​​

Pull income and F2P gem flow

Origin hasn’t published a full monthly gem chart yet, but Netmarble’s pattern from Grand Cross gives a strong preview of how F2P income will work.

  • Early‑game and events give a large one‑time burst
    • Grand Cross F2P players report over 2,000+ free diamonds from early story, achievements, and events alone, even before counting long‑term content.
    • Origin’s open‑world exploration plus launch campaigns and pre‑registration rewards will likely front‑load a similar “honeymoon” period of free pulls.​
  • Steady weekly/monthly income from modes
    • In Grand Cross, steady play (story, dailies, PvP, Final Boss, events) can reach hundreds of diamonds per month without spending, enough to pity several big banners per year.​
    • Community sentiment generally describes Grand Cross as “more F2P compared to lots of gacha games,” citing strong ongoing gem income.
    • Expect Origin to mirror this via: daily/weekly missions, co‑op, PvP ranks, and event shops dropping premium currency or tickets.​​
  • Practical implication
    • As a pure F2P, consistently playing all systems should fund multiple full pity cycles per year, but not everything.​

Subscriptions, passes, and light spending

Netmarble almost always layers subscription‑style products on top of F2P income.

  • Monthly and weekly gem subs
    • Grand Cross offers daily gem subscriptions and a monthly pack that deliver far more diamonds per dollar than one‑off gem buys.​
    • Value‑focused players routinely recommend these subs over raw top‑ups because you get several multis’ worth of currency spread across the month.​
  • Battle pass / season pass equivalents
    • Expect Origin to introduce a season/battle pass that adds extra gems, tickets, and upgrade materials to rewards you’d earn anyway.​​
    • These passes typically provide strong value for low spenders, but nothing strictly mandatory to clear PvE.​​
  • Where subs change the experience
    • With a monthly sub + pass, a “low‑spend” player can often match or exceed a no‑spend player’s monthly pull income by a wide margin, letting them pity more banners per year.​

Is Origin actually F2P friendly?

Looking at Netmarble’s track record and early community expectations:

  • Arguments that it is F2P friendly
    • Grand Cross veterans point out that you can clear almost all PvE content and build strong teams without buying dupes, calling the game “pretty F2P” relative to other gachas.
    • Long‑term F2P accounts showcase large rosters and strong gear built purely from in‑game income plus smart banner targeting.
    • If Origin copies this philosophy, diligent F2P players who plan around pity and skip bait banners should stay perfectly viable in story, exploration, raids, and co‑op.​​
  • Arguments that it is not F2P friendly
    • Reddit and gacha communities regularly warn that Netmarble games feel good until you hit late‑game gear and limited‑banner power creep, then start to feel “paywalled” if you want to stay on the bleeding edge.
    • Origin is an always‑online, multi‑platform title (mobile/PC/console), and analysis highlights “social monetization” and cross‑play as key revenue drivers, which usually means more cosmetics, passes, and premium convenience.

Netmarble’s own history suggests Origin will be F2P‑viable but not F2P‑generous enough to chase every limited unit or dominate competitive modes without spending.

Long‑term outlook: what F2P can realistically do

Using Grand Cross as a template for a multi‑year Origin lifespan:

  • What a diligent F2P can expect
    • Secure several must‑have limiteds per year by saving gems for pity and ignoring side banners.​​
    • Maintain a strong roster for PvE, co‑op, and most events, especially if content is tuned like Grand Cross where clever team‑building matters more than 6/6 dupes.​
    • Enjoy steady power growth via events and free gear without needing the absolute newest unit every patch.​
  • Where spenders will pull ahead
    • PvP ladders, speed clears, and flex collection will heavily favor dolphins/whales with more banner coverage and dupes for higher constellations/ult levels.​
    • Cosmetics, skins, and potentially some QoL boosts (extra resin/stamina, faster relic farming) will likely sit behind paywalls or passes.
  • Risk factors to watch
    • Aggressive power creep (e.g., “Transcendent” or “Festival Chaos”‑style units that redefine the meta) appearing too frequently.​
    • Over‑reliance on limited banners and collabs to keep up in high‑end PvE or PvP.

Overall, The Seven Deadly Sins: Origin is shaping up to be F2P‑viable but not F2P‑luxurious: free players who treat it like a long‑term project, hoard gems, and target specific pities should be fine, while players who want full collection or PvP dominance will feel pressure to buy subscriptions and packs

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.