The Seven Deadly Sins Origin Open World Overview: Regions, Points Of Interest, And Exploration Rewards
The Seven Deadly Sins: Origin’s open world is a roughly 30 km² slice of Britannia built around distinct regions, landmark‑dense maps, and generous exploration rewards like chests, star fragments, pets, and crafting materials. Exploring early is one of the fastest ways to power up your account without grinding pure combat.
Size, structure, and main regions
Netmarble’s producer confirms the launch map is about 30 square kilometers, designed as a contiguous open world across Britannia.
Key highlights:
- The world includes reimagined locations from the series plus places only mentioned in lore and brand‑new regions created just for the game.
- A TGS build map and community captures show regions like Liones, Fairy King’s Forest, Dragon’s Tomb, northern desert zones, Vanya, and Solgres Fortress marked on the world map.
- Each region has its own atmosphere and matching dungeons and field bosses, rather than recycled layouts.
The map is built to reward free roaming with surprises instead of being just a corridor between story quests.
Points of interest and landmarks
Official previews and interactive map tools highlight a dense network of exploration content.
Notable POI types include:
- Warp Points (teleports) – Fast‑travel nodes that let you move quickly between regions once unlocked.
- Viewpoints – Scenic spots that give lore snippets or cut‑ins when activated, similar to vista systems in other open‑world games.
- Dungeons and field boss arenas – Instanced or semi‑instanced areas with tougher enemies and better drops, often themed after the region they sit in.
- Special mini‑game areas – Netmarble mentions diverse mini‑games tied to specific regions, adding variety beyond combat (for example, puzzle islands or activity hubs).
- Hidden creature spawn points – The producer teases “special pets hidden across the map that only appear under certain weather or at specific times of day,” turning some POIs into timed hunts.
An official‑style interactive map already tracks dozens of these features per chapter, showing how much there is to uncover off the main path.
Exploration rewards and collectibles
Exploration is heavily incentivized with tangible progression rewards.
From Game8‑style interactive maps and early guides:
- Treasure chests
- Star Fragments (StellaPieces / Star Fragments)
- Resources and crafting materials
- Hidden pets and creatures
BlueStacks’ tips emphasize that early exploration yields enough materials and chests to significantly reduce later grind, especially for hero and weapon upgrades.
Why you should explore early
Guides consistently recommend prioritizing exploration alongside the main story instead of rushing only campaign quests.
Benefits include:
- Faster account growth via chest loot, Star Fragments, and gathering materials before you hit difficulty spikes.
- More warp points and viewpoints, making later backtracking and farming runs much more efficient.
- Access to optional bosses, dungeons, and mini‑games that drop better gear or unique rewards.
Taken together, Britannia in Origin is designed as a large, discovery‑driven open world where roaming off the quest path unlocks real progression advantages, warps, stats, resources, and even pets, not just cosmetic sightseeing.

