Star Savior Battle Pass Review: Is It Worth Buying For Low Spenders?

Star Savior Artwork 3

Star Savior’s main battle pass offers solid “per dollar” value compared to raw gem packs, but the overall monetisation is so aggressive that even low spenders should think carefully before buying in every month. For most players, it is only worth it if you are already committed to playing daily and you deliberately ignore the game’s other overlapping passes and pop‑up packs.

What the Star Savior battle pass gives you

Launch monetisation breakdowns show that Star Savior runs three monthly battle passes plus two level/progress passes, all layered on top of direct gem packs and constant pop‑up “value” offers. The primary battle pass typically grants a stream of premium currency, summon tickets, and upgrade materials over the season, meaning its total rewards are usually better than buying the same amount of gems in one‑off shop packs.

However, reviews note that the game’s overall cost per meaningful pull is very high: around 25 pulls per 100 USD‑equivalent, with a 2.5% SSR rate, 1% rate‑up, and hard pity at 200. Within that context, even a good‑value pass is fighting against a very expensive underlying gacha.

Pros for low spenders

For genuinely low‑budget players who plan to log in daily, the main battle pass can be one of the “least bad” ways to spend.

  • Predictable rewards: Unlike loot boxes, you know exactly what you get at each level, which makes the pass feel more transparent than random shop packs.
  • Better value than gem-only bundles: Analyses of the premium shop recommend the main pass over small gem bundles, since it combines currency, tickets, and mats at a lower effective price per reward.
  • Progress alignment: The pass naturally rewards routine play, so if you are already clearing dailies and AFK income, you convert that time into extra materials and pulls.

If you want to support the game a little and you are disciplined enough to buy only one product, the primary battle pass is a more rational choice than impulse pop‑up packs in most regions.

Cons and red flags

The main downside is that Star Savior’s overall business model is widely criticised as expensive and cluttered.

  • Too many passes: Having three monthly passes plus two progress/level passes makes it easy to feel forced into buying multiple tracks just to avoid “missing out”, which quickly exceeds a low spender’s budget.
  • High baseline cost: With roughly 25 pulls per 100 USD and a 200‑pull pity, even stacking pass rewards does not meaningfully reduce how much it costs to secure a specific limited unit.
  • Aggressive up-selling: Like other AFK‑style gachas, Star Savior frequently throws time‑limited pop‑up packs after boss clears or level‑ups, which reviewers describe as intrusive and designed to push impulsive spending.

For low spenders, these design choices make it very easy to go from “just the pass” to a much higher monthly spend if you are not strict with yourself.

Verdict: is it worth buying?

From a pure value standpoint, the main Star Savior battle pass is reasonable if you:

  • Plan to play consistently through the season.
  • Have a hard monthly cap and refuse to buy additional passes or pop‑ups.
  • Prefer predictable, steady rewards over high‑variance gem packs.

That said, given the game’s high cost per pull and the number of overlapping monetisation layers, even many experienced gacha players recommend staying strictly F2P at launch or, at most, treating the main pass as an occasional purchase rather than a permanent subscription. If you are a true low spender looking for long‑term value, the safest approach is to set a firm budget, pick either the main pass or a single monthly card, and ignore everything else, even when the game pushes “limited time” offers at you.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.