Star Savior Early Game Meta: Best Teams For Story And Bosses
Early Star Savior teams are built around one durable front-liner, one strong support, and two high-impact damage dealers. With a four-unit squad and turn-based combat, synergy and role coverage matter more than stacking random high-rarity characters.
Early game team-building basics
Beginner squads work best when they follow a clear structure:
- 1 tank/defender to soak damage and protect allies.
- 1 support/healer to provide shields, heals, and cleanses.
- 2 DPS units (ranged or caster/striker) to clear waves and finish bosses.
Top tier lists and build guides highlight SS- and S-tier units such as Luna, Smile, Carmen, Asela, Dana, Frey, Serpent, Kira, Lacey, Epindel, and Elisa as the backbone of strong early-game teams.
Example core roles and picks:
Best teams for story progression
Story stages are filled with waves of enemies and moderate bosses, so AoE damage plus sustain is king. Teams that combine Luna’s or Carmen’s clearing power with a solid front line and sustain can cruise through early chapters with minimal retries.
Strong story-focused examples:
- “Safe clear” story team: Ede (tank) + Frey or Elisa (support) + Luna (AoE DPS) + Smile or Carmen (flex DPS).
- “Fast clear” story team: Harley or Dana (front) + Serpent (support) + Luna (AoE DPS) + Smile (defence-break DPS).
- F2P-leaning story shell: Any SR/S-tier defender + Frey (often free) + one AoE DPS (e.g., Luna/Asela) + one flexible DPS (Lacey/Tanya/Petra).
Key tips for story teams:
- Prioritise AoE ultimates and defence-down debuffs to speed up farming.
- Keep at least one cleanse or strong shield in the team to handle dangerous debuffs and burst waves.
Best teams for early bosses
Boss and elite fights reward focused single-target damage and survival tools rather than pure waveclear. Many early-game guides recommend swapping one AoE DPS for a harder-hitting single-target specialist once boss stages start to wall you.
Sample boss-oriented comps:
- “Balanced boss” team: Ede (shared-damage tank) + Serpent (survival support) + Smile (defence-break DPS) + Kira or Charles (single-target DPS).
- “Control and sustain” boss team: Harley or Dana (front) + Elisa (revive/heal) + Luna (binds and AoE) + Trish or Tanya (burst finisher).
- Budget-friendly boss core: Any sturdy defender + Frey (shield/heal) + one burst DPS (Lacey/Kira) + one debuffer (Lily/Epindel).
For bosses:
- Time shields, damage mitigation, or Serpent-style nullification skills before enemy ultimates to avoid wipes.
- Apply defence-down and other debuffs before your main DPS ultimates to maximise damage per turn.
Practical early meta advice
Guides emphasise investing heavily in four core units rather than spreading resources thin across your entire roster. Level, gear, and skill-up your main tank, healer, and two DPS first, then slowly rotate in situational picks for specific bosses or attributes.
General early-meta rules:
- Always run a real support; skipping heals and shields makes walls much harder.
- Mix Order/Chaos and other attributes to avoid getting countered by a single element-heavy stage.
- Use community tier lists and synergy guides as a reference, but build around the strong units you actually own, not only the absolute top-tier names.


