Zenless Zone Zero Endgame Guide: Maxing Out Agents and Gear
Endgame in Zenless Zone Zero is all about pushing a small core of agents and their W‑Engines/Drive Discs to level 60, then expanding into multi‑team rosters for Hollow Zero, Shiyu Defense, and Deadly Assault. Efficient progression means hitting key breakpoints instead of trying to max everything at once.
Step 1: Agent Levels, Ascension, and Skill Caps
Agent level currently caps at 60, gated by Inter‑Knot Level and Promotion (ascension) materials. Community testing shows that level 55 already gives roughly 90–99% of the damage of level 60, but going from 50→60 still adds around 18–19% guaranteed DPS for a main carry, making 60 worthwhile once core skills are upgraded.
- Priority order: push your main DPS to 60 first, then your main Stun or offensive support to 55–60, leaving more minor supports at 50–55 until resources grow.
- Materials needed: a fully built level‑60 agent with promotions, maxed W‑Engine, and high-level skills consumes large amounts of EXP logs, Certification Seals, skill chips, W‑Engine components, and Dennies; one Reddit breakdown shows the total cost per unit is substantial, so focus on 3–6 key agents first.
Step 2: Maxing W‑Engines and Drive Discs
Endgame builds assume level‑60 W‑Engines and well-rolled Drive Discs with correct sets and main stats.
- W‑Engines: W‑Engines level to 60 via W‑Engine Components and Dennies; upgrading them significantly boosts ATK, HP, and passives, and requires unlocking level caps as you go. Signature engines like Half‑Sugar Hail for Zhao or optimal offensive engines for Soldier 11 are considered must-max for top damage.
- Drive Discs: endgame DPS setups use 4‑pc damage sets (e.g., Fire or Crit sets) plus 2‑pc ATK/element sets, with main stats usually Crit Rate/Crit DMG (slot 4), Element/ATK% (slot 5), and ATK% or HP%/Impact/Anomaly (slot 6, depending on role).
Farming: Hollow Zero, advanced Simulations, and targeted Disc domains are the main endgame sources of high-tier discs and components, so route Battery there once your team can clear them consistently.
Step 3: Skill and Core Enhancement at Endgame
Maxing skills is where most of your late-game power (and costs) come from.
- Priority: guides recommend leveling Core Skill and main damage/support skills (Basic, Special, EX, Ultimate) to around 7 first, then pushing key skills higher on top-tier DPS and supports once you have a stable roster.
- Efficiency: content creators show that Lv 8+ skill upgrades become very expensive, so many players stop secondary agents’ skills around 7 and only chase 8–10+ on primary carries and cornerstone supports.
Core Skills in particular are treated as near mandatory to max on S‑tier agents like Ellen, Zhao, and premium Stun or hybrid supports, as they often add multi-line buffs that scale with HP, ATK, or Ether mechanics.
Step 4: Building Enough Teams for All Endgame Modes
Modern endgame expects at least two full teams for Shiyu Defense and up to three or four for advanced modes like Deadly Assault and “four-team” challenge content.
- Recommended structure: 1 main DPS, 1 Stun/Tank, 1 Support per team, built around shared element or faction synergies that unlock Additional Abilities (20–35% damage boosts when running matching agents).
- Roster plan: finish one “perfect” team first (full 60/60 agents, maxed W‑Engines, good discs, high skills), then start building a second and third team by reusing strong supports and Stun agents where possible.
Meta analyses in 2025 highlight that Anomaly and Rupture comps with strong Stun support currently rule endgame, thanks to 150%+ multiplicative damage boosts during Daze windows and powerful Disorder mechanics.
Step 5: Long-Term Account Optimization
Reaching Inter‑Knot 60 and fully maxing multiple agents is a marathon, not a sprint.
- Daily/weekly loop: spend Battery on high-yield endgame content (Hollow Zero, Shiyu Defense practice, advanced Simulations), clear weekly bosses, and never miss double‑reward events.
- Upgrade order: always favor guaranteed power, levels, W‑Engines, Core/primary skills, over speculative rolling for slightly better discs or extra constellations if your basic builds are incomplete.
Following this path, maxing a primary team first, then expanding to multi-team depth while steadily upgrading W‑Engines, Discs, and core skills, sets your Zenless Zone Zero account up to clear all current endgame modes and adapt to future patches without constant rebuilds.


