What Type Of Game Is The Seven Deadly Sins Origin? Open‑World RPG, Co‑Op, And Gacha Explained

The Seven Deadly Sins Origin Artwork 8

The Seven Deadly Sins: Origin is an open‑world action RPG with co‑op and gacha, built in Unreal Engine 5 and designed to sit in the same space as Genshin Impact but with the Seven Deadly Sins IP and a stronger multiplayer focus. You explore Britannia as Tristan, collect heroes via banners, and clear real‑time combat encounters either solo or in co‑op.

Open‑world RPG core

Origin is first and foremost an open‑world anime RPG set on the continent of Britannia.

  • Story setup
    • Original multiverse storyline centered on Prince Tristan of Liones, the son of Meliodas and Elizabeth, set between the anime and movie timelines.
    • You explore a large Britannia map, with biomes like bustling Liones, desert ruins, and other distinct regions.​​
  • Exploration and activities
    • Free exploration of a large, seamless world, with dungeons, ruins, puzzles, resource nodes, fishing spots, and other “life” content.
    • Time‑space distortions create anomalies that mix eras and enemies, reinforcing the multiverse hook.
  • Action combat
    • Real‑time, fast‑paced battles against mobs and huge bosses, played with a party of up to four heroes you can switch between on the fly.​
    • Each character has unique abilities, elements, and an ultimate that charges over time, enabling combos and tag‑based rotations.​​

Netmarble describes it explicitly as an open‑world action RPG that reimagines combat and storytelling from the original manga/anime for this genre.

Co‑op and multiplayer structure

Unlike Grand Cross, Origin is built with co‑op as a key pillar rather than an afterthought.

  • Co‑op exploration and raids
    • Up to four or five players can form a party and explore dungeons and the open world together, including riding flying mounts in a shared space.​
    • Large‑scale raid battles let multiple players team up in real time against giant bosses, with full character‑swap and ultimate usage maintained per player.​​
  • Shared experience, not a pure MMO
    • Press previews describe it as a “Genshin‑like co‑op open‑world RPG”, not a traditional MMORPG—no huge lobbies, but strong multiplayer hooks layered onto a story‑driven base.
    • You can play solo through story and exploration, then hop into co‑op for raids and shared exploration whenever you want.

Netmarble emphasizes that Origin should feel like a shared open‑world action RPG with cross‑platform co‑op across PS5, PC, and mobile.

Gacha systems and hero collecting

Under the hood, Origin is still a free‑to‑play gacha game.

  • Hero banners
    • You collect heroes from The Seven Deadly Sins and Four Knights of the Apocalypse (plus original characters) through gacha banners using premium currency and tickets.
    • CBT footage and summon videos show multi‑pull banners and early pity systems, similar to other AAA gacha RPGs.​
  • Weapons and builds
    • Weapons and gear play into character builds, with 4‑star weapons like Skyborne Gale Dual Swords already tied to pre‑registration rewards.
    • Team building revolves around element types, roles, and tag combos, making pulls matter for both stats and playstyle variety.​​
  • Monetization expectations
    • Media and community coverage consistently call it a Genshin‑like gacha: free‑to‑play core, premium currency for pulls, pity systems, and cosmetic/pack monetization.

How it compares to other games

Summing up the “what type of game is this?” question:

  • Open‑world RPG: You roam a big anime world, complete quests, solve puzzles, gather, and raid—more like Genshin than a menu‑based idle game.
  • Co‑op action: Up to 4–5 players tackle bosses and explore together, with cross‑platform support and tag‑based party combat in multiplayer.​
  • Gacha live service: Free‑to‑play, ongoing banners, hero collection, and resource grinding, with Netmarble’s typical live‑ops cadence layered on top.

If you imagine “Genshin‑style open‑world Seven Deadly Sins with co‑op raids and gacha heroes”, that’s essentially what The Seven Deadly Sins: Origin is aiming to be.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.