The Seven Deadly Sins Origin Weapon System Explained: Weapon Types, Skill Sets, And Build Diversity

The Seven Deadly Sins Origin Artwork 9

The Seven Deadly Sins: Origin uses a weapon‑centric build system: each hero can equip multiple weapon types, and your weapon fully changes skills, element, and playstyle. This gives a lot more build diversity than “one fixed weapon per character” ARPGs.

How the weapon system works

Netmarble’s growth tips outline the core rules.

  • Each hero can eventually equip up to three weapon types, unlocked as you raise Shared Mastery levels (for example, more types at Mastery 30).
  • Your element, skill set, and ultimate all change depending on the weapon you equip; some heroes may have the same element across their weapons, others can flex elements.​
  • Weapons have base stats (Attack, Crit Damage, Accuracy, etc.) and a unique passive, often tied to Burst activation or enemy debuffs.

This means you’re really building a hero + weapon loadout, not just a hero.

All confirmed weapon types

Community databases and official filters list at least 12 weapon categories in Origin.

  • Axe – Crit‑focused, high physical damage; excellent for heavy Burst DPS.
  • Dual Swords – Fast combo melee; rewards input timing and aggressive play.
  • Greatsword – Heavy, beginner‑friendly hybrid of damage and survivability.
  • Cudgel / Nunchaku – Blunt, CC‑heavy weapons tuned for Break, defense, and crowd control.
  • Rapier – Precision single‑target weapon with speed and crit damage for bossing.
  • Staff – Hybrid offense/defense with buffs and sustained damage; good for safer playstyles.
  • Longsword – Classic balanced melee option; decent damage, speed, and Burst synergy.
  • Lance – Long‑reach weapon that hits multiple enemies in a line; strong for poke and multi‑target fights.
  • Sword & Shield – Defense‑leaning set focused on blocking, pushback, and survivability.
  • Books, Gauntlets, Bows (and similar) round out the roster in filter lists, covering pure casting, brawling, and ranged options.

Official social posts highlight that each type has a unique moveset and role, and that “Which weapon will you master?” is a core marketing hook.

Weapon passives, Burst, and skill sets

Weapon choice doesn’t just change your basic attack; it rewrites your entire combat kit.​

  • Skill sets per weapon
    • Each weapon brings its own normal attack string, special attack, skills, and ultimate animation, even on the same hero.​​
    • For example, a hero on Greatsword plays like a slower bruiser, while the same hero on Dual Swords becomes a fast melee DPS.
  • Burst‑focused passives
    • Many 5‑star weapons buff you when you activate Elemental Burst:
      • Black Flame Wings Axe – Activating Burst increases Attack by 12–24% and Crit Chance by 8–20% for 20 seconds, enough to finish bosses in one window.
      • Black Flame Wings Nunchaku (Cudgel) – Gives the same Burst buff as the Axe, turning heavy CC weapons into pseudo‑DPS during Burst.
      • Black Shadow Greatsword – Hitting incapacitated enemies lowers All Elemental Burst Resistance by 40–100% for 20 seconds, making everyone’s Bursts hit much harder.

Because Burst is built by dealing elemental damage from your weapon, these passives effectively define your combo and rotation timing.

Build diversity and hero customization

The combination of Shared Mastery, multi‑weapon slots, and strong passives creates real build variety.

  • Different roles on the same hero
    • With three weapon types, a single hero can be built as:
      • Burst DPS (Axe / Rapier with high crit Burst passives).
      • breaker/CC frontliner (Cudgel / Greatsword with Break and Burst‑resist shred).
      • support or safe hybrid (Staff, Sword & Shield).
  • Element flexibility
    • CM Kurono notes there are eight elements and “each hero’s element changes depending on the weapon they equip,” though some heroes have all weapons sharing one element (e.g., Gila with all Fire).​
    • That means you can either lean into one element for consistent Burst or mix elements across weapons to adapt to enemy weaknesses.​
  • Progression‑gated depth
    • New weapons and types unlock as you push Shared Mastery; Netmarble explicitly encourages players to aim for higher Mastery to open more build paths.

Practical weapon‑build tips

Early weapon breakdowns and dev tips suggest a few practical rules when building heroes.

  • Pick a main weapon type per hero that matches their role (e.g., Axe/Greatsword for primary DPS, Staff for support).
  • Use the Burst buff weapons (Black Flame series, Black Shadow Greatsword) on characters who can reliably trigger Burst and capitalize on the 20‑second buff window.
  • Invest Shared Mastery to unlock more weapon types rather than over‑refining one mediocre weapon, because another type may unlock a far better fit for your playstyle.
  • Build your team so one weapon set shreds Burst Resistance or groups enemies, and another weapon set cashes that window out with high crit Burst damage.

In short, The Seven Deadly Sins: Origin’s weapon system is a full build layer, not just stat sticks—weapon types define your element, skills, ult, and Burst behavior, letting you sculpt radically different playstyles on the same hero.

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