The Seven Deadly Sins Origin Hero Switching Guide: How To Rotate Characters For Maximum DPS
Hero switching is where most of your damage in The Seven Deadly Sins: Origin actually comes from: you build Tag Points on one character, then swap into another to fire Tag Skills, Burst, and chained ultimates in a single rotation. Rotating correctly does more DPS than tunneling on a single on‑field carry.
How hero switching and Tag Points work
Switching is always available, but Tag Points turn swaps into real DPS tools.
- You gain Tag Points from all attacks except ultimates (normal, special, and skills).
- You can hold up to 3 Tag Points at once.
- Swapping heroes with Tag Points triggers a Tag Skill: a powerful entry move that does extra damage based on a percentage of the hero’s ATK and also builds Ultimate Gauge.
- Swapping without Tag Points still changes characters, but you lose the Tag Skill damage and gauge gain.
CM Kurono’s combat tip literally describes the basic loop as “recharging cooldowns and Tag Gauge through special attack and normal skills while continuously using skills of all heroes in your team.”
Core DPS rotation pattern
A simple, high‑damage rotation using switching looks like this:
- Lead hero: open and set up
- Start on your main DPS or debuffer.
- Use special attacks + skills, then finish with a short normal‑attack string to quickly build Tag Points and Ultimate Gauge.
- First switch: Tag Skill punish
- Second hero: extend combo and build Burst
- Repeat swaps as cooldowns come back
This cycle keeps your DPS high, Ult Gauge filling on multiple characters, and Burst Gauge progressing while minimizing dead time on cooldowns.
Using switching for Burst rotations
Hero switching is also how you control Elemental Burst timing.
- Each weapon gives an element, and dealing element damage with that hero/weapon pair fills a Burst Gauge.
- Different elements have different Burst effects (Wind pull, Cold freeze, Earth barrier, etc.).
For maximum DPS, build rotations like:
- Setup hero → Burst hero
- Use a hero whose element and skills quickly build a specific Burst (for example, Wind for grouping or Cold for freeze).
- Once Burst triggers and its field or debuff is active, swap to a hard DPS hero with Tag Points ready; their Tag Skill and skills then hit into grouped, frozen, or otherwise weakened enemies.
- Ult‑into‑Burst chains
Boss encounters like Red Demon and Gray Demon are explicitly tuned around this: you use Tag Skills and Burst to interrupt patterns or punish airborne phases, not just to chip away.
Practical switching tips for higher DPS
From CM Kurono and early guides, a few principles stand out:
- Don’t sit on full Tag Points. If you’re capped at 3, swap soon so you stop wasting gauge generation and start cashing out Tag Skill damage.
- Plan roles per slot:
- Switch after big enemy telegraphs. Use a perfect dodge to avoid a huge attack, then immediately Tag in a fresh hero to punish while the boss recovers.
- Build “combat cycles” per team. Netmarble explicitly encourages checking each hero’s unique skills and designing your own rotation order rather than always following the same pattern.
If you rotate this way, only swapping with Tag Points, always swapping into damage or Burst windows, and coordinating ultimates with those windows, you turn hero switching from a panic button into the main engine of your DPS in The Seven Deadly Sins: Origin.


