The Seven Deadly Sins Origin Guide Hub: Every System, Mode, And Resource Explained
The Seven Deadly Sins: Origin is a full open-world action RPG with layered systems: story, exploration, co-op, gacha, and deep progression paths. This guide hub gives a high-level map of every major system, mode, and resource so you know what to expect going into launch.
Core modes and structure
The game is built around a mix of single-player story, open-world exploration, and optional co-op.
- Main story campaign
- Open-world Exploration mode
- Co-op / multiplayer
Combat, heroes, and builds
Combat is real-time action with hero switching and combo-driven playstyles rather than auto-battling.
- Hero switching & tag attacks
- Weapons and roles
- Enemy design
Progression systems and resources
Origin has multiple progression layers, from hero growth to account-wide systems.
- Hero progression
- Level: increases base stats, likely via EXP from combat and quests.
- Skills / masteries: upgraded using dedicated materials; Netmarble’s growth notes mention Mastery Growth and Shared Mastery with level caps and resource tables.
- Gear and weapons: equipment improves stats and may alter move sets or passives, encouraging build experimentation.
- Account-wide growth
- Key resources (examples inferred from growth docs and genre):
Exploration, side content, and world systems
Exploration is a major pillar: the game rewards players who roam rather than beeline the main story.
- Side quests and puzzles
- Gathering, crafting, and life content
- Hidden chests and exploration bonuses
- Certain characters can reveal extra icons on the mini-map (such as treasure chests and collectible points), making roster composition matter for exploration efficiency.
Gacha, banners, and monetization (early info)
Origin is an open-world RPG with a gacha layer, following trends from other high-budget anime gacha titles.
- Character banners
- CBT and early summon videos show multi-pull banners for heroes (e.g., Meliodas, other fan-favorite units) with pity systems and rate-up structures.
- PvP and gacha rate details are being datamined and discussed in community content, with players scrutinizing whether rates are generous or harsh.
- Netmarble’s approach and NFT concerns
- Community discussion notes that the project originally considered NFTs, drawing comparisons to Ni no Kuni: Cross Worlds, but that direction appears to have been walked back after backlash against NFT-heavy games.
- Players expect a monetization model similar to Seven Deadly Sins: Grand Cross, gacha-heavy but with strong free content, scaled up to suit an open-world game.
- Resources for gacha
Systems to watch going into launch
Developer notes and community impressions highlight several “watch points” for anyone planning to invest time or money.
- Long development and refinement
- 7DS Origin was delayed from an earlier target to January 2026, with dev notes and community analysis suggesting the team used the extra time to refine systems and remove controversial features like NFTs.
- Expectations are high that this added polish will put Origin closer to modern open-world gacha competitors.
- Balance between single-player and co-op
- Depth vs grind
If you plan to cover or play The Seven Deadly Sins: Origin seriously, using this hub as a checklist, story, exploration, co-op, combat, growth, and gacha, will help you slot new information and updates into the right system as more details and patches arrive.


