The Seven Deadly Sins Origin Elements System: All Elements, Weapon Affinities, And Burst Effects

The Seven Deadly Sins Origin Artwork 3

The Seven Deadly Sins: Origin uses a weapon‑driven element system: your active element changes with your weapon, you build Burst Gauge by dealing elemental damage, and certain hits shred enemy “Burst Resistance” to supercharge ultimates. It’s closer to a flexible, weapon‑swap ARPG than a rigid “each character has one fixed element” setup.

How elements and weapons interact

Netmarble’s combat tips confirm that each hero can equip up to three different weapons, and your Element, Skills, and Ultimate Move change based on the weapon currently equipped.

  • Weapon‑determined element
    • A hero’s active element is tied to the weapon in their hands, not just their identity, so switching weapons can change their attack element and ult type.
    • This lets you flex into different elemental matchups and Burst setups by changing weapon loadouts.
  • Element and Burst Gauge
    • “By dealing Element Damage based on the hero and weapon type, you can accumulate the Burst Gauge against monsters.”
    • Elemental hits are thus your main way to charge ultimates, encouraging continuous combat and proper weapon selection.

Known elements and weapon affinities

Netmarble has not published a full, official English element chart yet, but current UI, tooltips, and weapon descriptions consistently talk about Element Damage and Elemental Burst Resistance, implying a shared set of elements across weapons.

From CBT weapon and character pages you can infer:

  • Elements (expected set)
    • Weapons and heroes are labeled with elemental types (for example, physical, fire, water, wind, etc.), and passives refer generically to “Element Damage” and “All Elemental Burst Resistance” rather than just physical.
    • Since passives say “All Elemental Burst Resistance,” the system is built to support multiple distinct elements and mixed‑element parties.
  • Weapon categories and elemental leaning
    • Axes: Crit‑focused, heavy physical damage; some axes scale raw attack and crit heavily and reward Burst activation with higher attack and crit chance, so they excel at physical/Burst DPS.
    • Dual Swords: Fast combo weapons that reward skillful strings; often used by agile melee heroes and can carry elemental damage to rapidly build Burst.
    • Greatswords: Heavy, beginner‑friendly weapons that balance survivability and damage; their best‑in‑slot options specialize in amplifying elemental Burst windows rather than raw reaction damage.
    • Cudgels: Blunt, crowd‑control weapons that focus on Break, defense, and control, ideal for setting enemies up for elemental bursts from your team.
    • Rapiers: Precision single‑target weapons with speed, crit damage, and strong boss‑killing potential, especially when combined with debuffs that lower enemy resistances.

Netmarble has stated there will be 12 different weapon types, each with its own moveset, ultimate, and playstyle, so more element‑weapon combinations will appear over time.

Burst Gauge and Burst Effects

Burst is the centerpiece of the combat system: weapons, elements, and passives are tuned to make your ult windows hit extremely hard.

  • Building Burst
    • Deal Element Damage with your current weapon to accumulate Burst Gauge against enemies.
    • Swapping to weapons with strong elemental skills can speed up Burst generation, especially in multi‑enemy encounters.
  • Weapon Burst passives
    • Many top‑tier weapons directly buff you when you activate or hit with a Burst:
      • The Black Flame Wings Axe increases Attack by 12–24% and Crit Chance by 8–20% for 20 seconds whenever a Burst is activated.
      • The Black Shadow Greatsword reduces All Elemental Burst Resistance on incapacitated enemies by 40–100% for 20 seconds on hit, dramatically amplifying any follow‑up bursts from your party.
  • Burst Resistance debuffs
    • The phrase “All Elemental Burst Resistance” appears repeatedly in weapon passives; lowering it makes every element’s ult hit harder.
    • This turns certain weapons into “Burst set‑up tools” whose main job is to stagger or incapacitate enemies, then shred their Burst Resistance so your team’s ultimates delete them.

Team building around elements and bursts

Because elements are weapon‑linked and Bursts are heavily amplified by specific passives, team building is less about rigid reaction charts and more about synergizing weapon roles.

Good patterns emerging from current info:

  • Breaker + Burster
    • Use a cudgel or heavy greatsword user to incapacitate enemies and apply a Burst Resistance debuff (for example via Black Shadow Greatsword).
    • Swap to a high‑crit weapon (axes, dual swords, or rapiers) for a Burst window with inflated attack and crit chance.
  • Debuff + Crit builds
    • Some character kits, like Tioreh’s, explicitly give extra crit rate or damage when enemies are under specific elemental or status debuffs.
    • Pair these characters with weapons that reliably weaken enemy defenses (Burst Resistance or similar) to multiply both their base and burst output.
  • Multi‑weapon flexibility
    • Since every hero can equip up to three weapons and your Element and Ultimate move change by weapon, you can cover multiple elemental matchups on a single hero by rotating weapons mid‑run.

Key takeaways for players

  • Your element is not fixed to the character; it’s tied to the weapon you equip, and each weapon changes your skills and ult.
  • You build Burst Gauge by dealing elemental damage, then use weapon passives and debuffs to make those Bursts hit far harder.
  • Top weapons focus on crit and Burst amplification, or on shredding All Elemental Burst Resistance, so smart players build teams around setting up and cashing in those Burst windows rather than only chasing raw ATK.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.