The Seven Deadly Sins Origin Early‑Game DPS Tier List: Best Damage Dealers To Build First
Early‑game DPS in The Seven Deadly Sins: Origin is dominated by a small group of high‑ceiling carries: Jericho and Deiane at the top, with Meliodas and Gila as flexible all‑rounders close behind. Building one or two of these first will carry your story, farming, and early boss clears far more than spreading resources thin.
Early‑game DPS tier list (PvE focus)
This list blends CBT video breakdowns with current community tier lists and focuses on general PvE/early progression, not PvP or niche content.
All of these are worth building; the rest of the guide explains who to prioritize first and how they actually function.
SS tier: must‑build first carries
These are the best pure damage dealers to rush in the early game.
- Jericho – top single‑target nuke
- A CBT tier breakdown calls Jericho “by far number one damage dealer,” noting that she reaches Elemental Burst very quickly and then outputs insane damage.
- Works best as your main boss killer: build crit/ATK and pair her with supports that feed Burst and buffs so she can delete elites and bosses during Burst windows.
- Deiane (Diane) – AoE + tanky DPS
- The same CBT review describes Deiane as “absolutely incredible” and “easy second on the damage,” only slightly behind Jericho while being naturally tankier.
- Performs exceptionally in multi‑target fights and shines with Earth allies, giving her both strong damage and survivability for early story chapters.
If you have either Jericho or Deiane, they should be your first fully built DPS, with levels, gear, and a Burst‑synergy weapon funneled into them.
S tier: flexible main carries
These units are slightly behind the absolute top, but outstanding as first projects—especially if you did not reroll into Jericho/Deiane.
- Meliodas – versatile all‑rounder
- Multiple tier lists list Meliodas in the highest S‑tier, describing him as having “strong attacking potential” and being able to handle “various types of battles with ease.”
- Works as a universal main carry: he fits into almost any team, can flex elements via weapons, and remains useful even if you later pull Jericho/Deiane.
- Tristan – premium DPS on many teams
- While most detailed comments are from Grand Cross PvP, Tristan‑type characters are highlighted there as “best DPS right now” and core to multiple top teams, a pattern that carries into Origin‑style kits.
- In Origin tier lists, Tristan is grouped among high‑impact S‑tier units with strong damage and synergy.
- Escanor – simple, high raw damage
Any of these three make excellent first builds if Jericho/Deiane are missing; Meliodas is especially valuable because he’s also a key story/free unit.
A tier: strong early investments if you lack top options
These units won’t out‑DPS Jericho/Deiane in perfect teams, but they are absolutely fine to build early, especially for F2P players.
- Gila – budget DPS with good numbers
- Ban – strong bruiser‑style attacker
- King – AoE and utility damage
- Elizabeth – hybrid DPS/support
If you are unlucky with banners but pick up any mix of Meliodas, Gila, Ban, King, or Elizabeth, pick one as your main investment rather than stretching resources across all of them.
How to prioritize your early DPS builds
To turn this tier list into actions:
- If you have Jericho →
- Else if you have Deiane →
- Else if you have Meliodas / Tristan / Escanor →
- Else →
As long as you funnel resources into one main carry from this list, your early‑game progression in The Seven Deadly Sins: Origin will be smooth, and swapping to a higher‑tier DPS later will be painless because your supports, weapons, and Burst habits will already be in place.


