The Seven Deadly Sins Origin Co‑Op Guide: How Multiplayer Works And Why You Should Play With Friends
The Seven Deadly Sins: Origin is built as a true co‑op ARPG: you can explore, clear dungeons, and fight massive bosses with up to three other players, each bringing a full four‑hero team into the same instance. Co‑op is optional, but raids and multiplayer events are some of the most rewarding and enjoyable content in the game, and are widely seen as a highlight of Origin’s design.
How co‑op and parties actually work
Origin mixes solo play with scalable multiplayer.
- Party size and structure
- Where you can play together
- Co‑op is supported in:
- Optional, not mandatory
In practice, you play as normal, just with three other teams present, sharing objectives, damage windows, and mechanics.
Co‑op raids, bosses, and events
Most of the “real” multiplayer challenge and rewards sit in raid‑style content.
- Cooperative raids and giant bosses
- Official previews and trailers highlight large‑scale real‑time cooperative raid battles as a core pillar, where multiple players fight massive bosses with multi‑phase mechanics.
- Boss attacks use huge red telegraph zones that can cover large parts of the arena, forcing everyone to dodge and coordinate.
- Time attack and dungeon modes
- Events and calendar
Players who tried CBT report that these co‑op fights are “surprisingly enjoyable,” with coordination making a big difference in success and speed.
Why you should play with friends
Co‑op isn’t just a gimmick; it brings clear advantages.
- Easier clears and better rewards
- Raid bosses scale in intensity and are designed with teamwork in mind; organized groups handle mechanics, stagger phases, and secure kills far more consistently than solo attempts.
- Multiplayer content is tuned to be some of the most rewarding PvE in the game, making it one of the best ways to farm certain materials and event rewards.
- More fun combat and builds
- Origin’s combat shines when players chain link‑up attacks, Burst timings, and tag skills across multiple teams, which is much more dynamic with real people than AI.
- Co‑op lets you play niche supports or off‑meta roles that feel bad solo but amazing in a group (pure buffers, shielders, CC bots, etc.).
- Social systems and long‑term groups
- A Knights Order (guild) system lets players create or join persistent groups, with planned guild bases and exclusive content to encourage long‑term co‑op play.
- Early impressions and CBT wrap‑ups call multiplayer “one of the best parts of the game,” with matchmaking working well and co‑op fights standing out as a highlight.
If you’re planning to play Origin seriously, plugging into co‑op, whether with friends or an Order, will make progression smoother, more efficient, and more entertaining.
Basic co‑op tips and roles
To actually get value from co‑op instead of chaos, treat your group like a raid party.
- Define roles
- Coordinate Burst and tag skills
- Learn mechanics together
Handled this way, The Seven Deadly Sins: Origin’s co‑op becomes more than “just” matchmaking; it’s a central endgame pillar that rewards planning roles and playing with a consistent group of friends.


