The Seven Deadly Sins Origin Controller vs Touch Controls: Which Input Method Is Best For You?

The Seven Deadly Sins Origin Artwork 1

The Seven Deadly Sins: Origin plays well on both controller and touch, but each suits a different type of player: controllers are best for precise combat and long sessions, while touch is better for short, casual play and portability. Your ideal input depends on where you play most (couch/desk vs on‑the‑go) and how serious you are about raids and bosses.​​

How controls work on each platform

  • Mobile (touch + optional mobile controllers)
    • Origin launches on iOS/Android with standard virtual joystick + skill buttons and supports external controllers via the OS (e.g., Backbone, Kishi, Bluetooth pads).
    • Touch is fully usable for story and exploration but can feel cramped during fast, multi‑enemy fights.​​
  • PC (keyboard/mouse + controller)
    • The Steam version lists controller support on PCGamingWiki and allows keyboard/mouse remapping.
    • Emulators like BlueStacks/MuMu also provide keyboard mapping and gamepad support, so PC players can choose either scheme.​​
  • PS5
    • PS5 gameplay showcases smooth DualSense control, with standard 3D action bindings (movement, attacks, dodge, swap, skills).​
    • Console impressions mention that camera and movement feel more natural on controller than on mouse/keyboard in the beta.​

When controller is better

Controller is ideal if you care about combat performance and comfort.

  • Pros
    • Analogue movement and smoother camera for dodging big telegraphs and positioning in boss fights; mouse/keyboard testers specifically noted the camera felt “glitchy” and would likely feel better on controller.​
    • Easier to execute swap‑combo attacks and Ults consistently in hectic fights, which are core to Origin’s combat flow.​
    • More comfortable for long sessions, especially raids or extended exploration on PC/PS5.
  • Best for
    • PS5 players by default.​
    • PC players doing hard content, especially co‑op raids and bosses.​
    • Mobile players using controller grips (Kishi/Backbone/etc.) who want near‑console feel on the go.

When touch controls are better

Touch works well if you mostly play casually or in short bursts.

  • Pros
    • Always available on mobile, no extra hardware needed.
    • Fine for story, exploration, dailies, and light farming, where perfect dodges and swap timings matter less.
  • Cons
    • Virtual sticks and clustered buttons feel worse during fast, multi‑target fights, and the flashy VFX can make finger placement and positioning harder to track.​​
    • Long sessions can be tiring on hands and battery compared to controller on PC/PS5.
  • Best for
    • Players who mainly clear dailies and story during commutes or short breaks.
    • People without access to a console/PC or mobile controller grip.

Which input should you use?

Use this simple rule of thumb:

  • Choose controller if:
    • You plan to push bosses, raids, or co‑op seriously.
    • You play mostly on PS5 or PC, or on mobile with a good controller grip.​​
  • Choose touch if:
    • You’re mainly in it for the story, exploration, and casual farming on phone.
    • You rarely do high‑end multiplayer or only jump on PC/PS5 occasionally.

Origin supports all three styles well, but for high‑difficulty content and long sessions, a controller (on PS5 or PC, or via mobile grips) is the best fit for most players.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.