Stella Sora Monetization & F2P Value: Comparing to Other Gachas

Stella Sora Artwork 9

Stella Sora, the latest gacha RPG from Yostar, launched globally with unique action combat and heavy anticipation. Unfortunately, its monetization model and premium currency rewards have become a lightning rod for controversy, especially among F2P (free-to-play) players and gacha veterans. How does Stella Sora compare to genre giants like Genshin Impact, Blue Archive, and Arknights when it comes to player value and spending incentives?

Stella Sora’s Monetization: How Does It Work?

Stella Sora uses Stellanite Dust as its premium currency for gacha pulls, character recruitment, and special item purchases. At launch, the cost for a single pull sits at 300 Stellanite Dust, which is double the standard in most gacha games (usually 150-160). The game does offer launch rewards – free tickets and a choice 10-pull event – but daily and monthly premium currency income falls short of competitors.

GamePull CostMonthly Pass ValueGuaranteed (Spark)Notes
Stella Sora3002,700 Dust~120-160 pulls$400+ to guarantee, double CBT cost
Blue Archive120-150~3,000 Gems200 pullsSpark possible every two months for F2P
Genshin Impact160~3,000 Primogems180 pullsSpark for limited, better rate with paid Welkin
Arknights600~6000 Orundum300 (with guarantee)Lower income, but lower cost per pull

Sources: Game8RedditYouTube: Is Stella Sora F2P Friendly?​​

F2P Value Analysis and Criticism

Stella Sora’s model is under fire for giving players less for their money and time. The monthly pass (about $5 USD) provides only enough currency for nine pulls, not even reaching a 10-pull, and the cost per single pull is roughly $4. By comparison, Blue Archive offers monthly packs for similar prices with slightly more pulls and the possibility to reach a “spark” (guaranteed character) by active play every two months.

  • F2P players report that without spending, it’s very difficult to save enough Stellanite Dust for a guarantee, especially with separate banners for weapons and duplicates. This element sharply distinguishes Stella Sora from games like Blue Archive, which has no separate weapon gacha and allows maximizing a character with shards from regular play.
  • Players on social media and Reddit cite the lack of event income (as of launch), stingy daily rewards, and expensive paid packs. Reviewers note that even whales get less value for their dollar, with no compensation for the doubled cost since closed beta.

Community Reaction: “Stingy” and Review Bombs

The immediate results have been significant backlash and review bombing on both iOS and Google Play. Community feedback highlights how Stella Sora’s cost-per-pull, lack of daily rewards, and absence of event income creates a “punishing” experience for both F2P and whales. Multiple YouTube content creators and subreddit threads dissect the numbers and criticize Yostar for raising costs without corresponding benefits, especially compared to Blue Archive and Genshin Impact.​

Stella Sora’s monetization model makes it harder for F2P players to progress or secure their favorite characters, especially compared to other gacha titles. Unless major changes are made to daily income, event rewards, or pull pricing, Stella Sora may struggle to retain non-paying player interest and compete in the broader gacha market. For more breakdowns, see Game8’s review and this Reddit discussion.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.