Stella Sora: Gameplay, Story, Gacha and more

Stella Sora Artwork 1

Stella Sora is an upcoming anime‑style action RPG with gacha mechanics, developed by Yostar, the company behind games like Azur Lane and Blue Archive. In this article for UltimateGacha.com, we’ll dive into Stella Sora’s gameplay systems, lore and story, gacha mechanics, and other features you should know before diving in.

Gameplay: Action, Roguelike, Reverse Bullet Hell

Stella Sora blends light‑action combat with roguelike elements and “reverse bullet hell” mechanics. You take control of a “Tyrant” who commands heroines called Trekkers as you progress through labyrinthine structures known as Monoliths.

Combat is real‑time: you dodge incoming patterns, trigger skills, and deploy auto‑attacks. Between floors or runs, you’ll acquire randomized buffs, items, and “Disks” (enhancements) that augment your team. The gameplay loop draws players into repeated escalations of difficulty, with each run pushing deeper into Monoliths.

Key Gameplay Features Table

FeatureDescription
Team CompositionUp to 3 Trekkers (1 main + 2 supports), fixed during a run
Disks / EquipmentEquipable items that boost stats or activate special effects
Run‑based BuffsRandom perks or item drops each run to vary builds
Monolith FloorsProcedurally generated levels with increasing challenge
Combat StyleDodge, auto‑attack, skill usage, bullet patterns (reverse bullet hell)

Players and early testers compare the feel to a top‑down roguelike or archero style, but with more depth and polish. Critics have praised the UI and visual style as crisp, and note the combat has satisfying weight.

Story & Setting: The Tyrant and the Monoliths

In the world of Nova, the legend says that those who ascend the Monoliths can have a wish granted. After a thousand years of slumber, the Tyrant (the player) awakens and leads Trekkers to conquer Monoliths, uncover secrets, and reshape Nova’s fate.

Throughout your journey, you’ll uncover hidden lore, secret factions, and unravel mysteries beneath the sands of Nova. The narrative is structured across chapters and Monolith stages, gradually revealing the overarching plot.

As Stella Sora is still in its preview / beta phases, some story elements may evolve before full launch.

Gacha System & Recruitment

As with many gacha RPGs, Stella Sora’s recruitment of Trekkers and Disks hinges on the gacha system.

Gacha Mechanics & Features

  • Trekkers Acquisition: Pulling for new characters (heroines) is done via banners.
  • Disk / Gear Gacha: Some gacha draws yield Disks (equipment) instead of characters.
  • Rarity Tiers: Standard rarity tiers apply (e.g. SSR, SR) in line with genre norms.
  • Pity & Rate‑Ups: Likely inclusion of pity mechanics or rate‑up banners (common in Yostar’s gacha titles) — though specific details haven’t been confirmed yet.
  • Free Pulls & Events: During beta / pre‑launch, free draws or selectors may be offered to players.

Players on forums have noted that the gacha feels somewhat more forgiving than in some more punishing titles, though opinions vary as the system isn’t yet fully stressed.

Additional Features & Modes

Beyond the basic loop of runs and pulls, Stella Sora includes extra modes and quality-of-life features to deepen engagement:

  • Ascension & Menace Arena: Endgame / PvP modes where you test your teams against tougher challenges.
  • Cross‑Platform Support: Playable on PC and mobile (Android / iOS).
  • Voice Acting & Aesthetics: High quality Japanese / Chinese voiceovers, polished UI and visuals.
  • Progression Resets in Beta: In closed beta phases, progress has been reset between test periods.

Final Thoughts & What To Expect

Stella Sora is shaping up to be a compelling entry in the gacha action RPG space, combining stylish anime visuals, roguelike depth, and layered gacha mechanics. As of now, many systems remain under refinement, so what you see in beta may change.

If you’re a fan of action‑oriented gacha titles or top‑down roguelikes with character collection, keep an eye on Stella Sora’s updates. UltimateGacha.com will bring you latest guides, tier lists, and deep dives as more details drop.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.