How Genshin Impact Changed the Gacha Landscape

Genshin Impact player count

Genshin Impact redefined the gacha genre, not just as a global hit, but as a force that raised expectations for content, fairness, and accessibility across the entire gaming industry. Here’s a look at how miHoYo’s flagship has fundamentally transformed gacha games.

1. AAA Production Values Go Global

  • High Quality Bar: Genshin delivered fully voiced storylines, lush open-world environments, and console-quality visuals on mobile, proving that free-to-play gacha games don’t have to be “low effort”.​
  • Cross-Platform Success: It broke the boundaries between mobile, PC, and console, showing that cross-play and seamless experiences for all platforms are possible in the gacha model.

2. Open-World, Exploration-Driven Design

  • Moving Beyond Menu-Based Play: Prior to Genshin, most gacha games operated on menu-based stages or limited world maps. Genshin’s massive world made exploration, puzzle-solving, and combat central, not just the gacha pulls.​​
  • Inspired Competitors: The “Genshin-like” genre now features games like Tower of Fantasy and Wuthering Waves, all vying to capture the open-world/character-collector hybrid.

3. Fairer Monetization and Generosity

  • Accessible F2P Model: While its Wish (gacha) system is lucrative, Genshin is noted for content that’s almost fully accessible without spending, and a steady supply of free pulls/events.​
  • Set New Standards: The $5 Welkin pass, regular event handouts, and monthly packs changed player expectations for what’s “fair” in gacha pricing.
  • Transparency & Pity: Clear drop rates and a hard pity system for 5-stars now set the baseline for many new games.

4. Cultural and Social Phenomenon

  • Going Viral: Genshin is more than a game, it’s a global community, with massive fan content, collaborations, and crossover appeal. Over 100 million players globally have tried it, with social media trends and streaming pushing its popularity.​​
  • Brand Collaborations: Its success inspired collabs across anime, music, and physical products, making gacha games relevant in pop culture at a mainstream level.​

5. Industry Influence, A New Blueprint

  • AAA Dev Interest: Other major studios now target “Genshin-like” games, with hybrid gacha/MMO models and open worlds.
  • Raising the Floor: Players now expect better production, transparent monetization, hard pity, and ongoing support; anything less is often labeled “dated”.​
  • Narrative-Driven Live Service: Genshin’s ever-expanding story and evolving live world raised expectations for story and event cadence in all gacha games.​

TL;DR

  • Genshin Impact made high-effort, open-world, and community-driven gacha games mainstream.
  • It raised the bar for fairness, quality, and scale, forcing the genre to evolve.
  • Both Western and Eastern studios now chase a “Genshin standard”: global reach, AAA polish, fun-first content, and gacha with guardrails.

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Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.