How Different Gacha Games Handle Black Friday (From Generous to Predatory)
Different gacha games handle Black Friday very differently, some shower players with free 10-pulls and login gifts, while others hide predatory rates behind “special sale” banners and paid-only gachas. Understanding where your favorite title sits on this spectrum helps you decide whether to log in for freebies, open your wallet, or sit the entire week out.
What “Generous” Black Friday Looks Like
On the generous end, games treat Black Friday like a mini anniversary: lots of free pulls, no spending required, and optional value packs that don’t gate unique power. Project SEKAI’s Black Friday Special Once Daily Free 10x Gacha, for example, gave players one free 10-pull per day over several days, with standard rates and no strings attached. Similar campaigns in rhythm and idle RPG titles have offered free daily multis, boosted login rewards, and extra event currency that meaningfully boost F2P progression.
Some live-service games pair those freebies with modest, clearly priced packs that mostly contain cosmetics or efficiency boosts rather than exclusive meta units. This lines up with a 2025 trend toward “sustainable” gacha: studios trying to balance recurring revenue with player goodwill through transparent pity, predictable pulls, and less aggressive paywalls.
Examples of Generous Approaches
Middle Ground: “Value” Shops and Discounted Paid Banners
In the middle are titles that run Black Friday shops or discounted banners that can be good value but are tuned around spending. Eversoul’s Black Friday Special Everstone Shop, for example, ran for a week with special offers that regulars felt were solid if you were already a paying player. Other games introduce “discounted” Black Friday pulls where the first few 10-pulls cost less currency than usual, like events that make the first six x10 pulls cheaper before reverting to full price.
These implementations can be fair if rates are transparent and there is no unique, paywalled power locked behind them. The risk is that players still feel pressured to roll during the discount window, even if they were not planning to chase those characters, making “value” more psychological than real.
Typical Neutral / Mixed Designs
Predatory Side: Paid-Only Banners and Costume Traps
On the predatory end, games use Black Friday to push paid-only banners, costume gachas, and high-ceiling packs that exploit FOMO and poor transparency. NieR Re[in]carnation’s Black Friday and paid banner campaign, for instance, drew criticism for requiring paid currency on “special” banners while regular free currency could not be used, amplifying frustration over already-controversial rates. Community threads also highlight games where discount Black Friday outfit or skin banners still cost hundreds of dollars to pity a single cosmetic, even after “sales.”
Some titles pair this with stingy free rewards, stacking multiple limited banners and shop offers with only token freebies, a pattern critics call emblematic of exploitative gacha design. Articles on sustainable gacha in 2025 warn that these short-term revenue grabs damage trust and accelerate player fatigue, especially when tied to big promotional weeks like Black Friday.
Red-Flag Black Friday Tactics
How to Read Your Game’s Black Friday Philosophy
Looking across these examples, a simple pattern emerges: generous games lead with free pulls and transparent, optional value; predatory ones lead with paid-only gachas, aggressive bundles, and thin freebies. If your main gacha celebrates Black Friday with daily free multis and clear, low-pressure offers, it is probably trying to build long-term trust; if it drops paid-only banners and overpriced “deals,” it is leaning hard into short-term monetization.
For players, the safest approach is to treat Black Friday as a test of a studio’s philosophy: log in for freebies everywhere, but only spend in games that sit on the generous-to-fair side of the spectrum, and walk away from those that treat the week as an excuse to push their most predatory designs.


