Honkai Nexus Anima PVP: Is it in the game?

Honkai Nexus Anima Artwork 4

As interest builds for Honkai Nexus Anima, one of the most frequently asked questions is: Will there be PVP? In this article, we examine what the available announcements, leaks, and analysis suggest, and whether a player‑versus‑player mode is likely in Nexus Anima.

What we do know so far about Honkai: Nexus Anima

FeatureConfirmed / LeakedNotes
GenreCreature‑collector strategy / auto‑chess hybridDescribed as a “creature‑collector adventure strategy game” mixing exploration and auto chess mechanics
Platforms (beta)PC and iOSClosed tests are open for PC/iOS (data wipe)
Core combat modeNexus Battles (auto‑chess style)Players deploy Anima on a board; matches proceed in auto mode
PVE focus in promotional materialYesMost trailers and previews center on exploration, story, and AI combat
PVP mention or hintUnclear / speculativeSome community discussion suggests possibility, though no official confirmation

From what’s publicly visible right now, Honkai: Nexus Anima is being built around exploration and AI-driven auto‑chess battles (i.e. PVE‑style matches). The promotional videos and developer blurbs have so far avoided explicit mention of a PVP mode.

Community Speculation: Could PVP arrive later?

Even though no PVP is confirmed, that hasn’t stopped speculation. Key points from fan discourse and leaks:

  • Auto‑chess games often include PVP modes or ladder matches, so many players hope HoYoverse will adopt a competitive mode.
  • On forums, players note the absence of PVP in promotional footage, which suggests that early development is more PVE‑oriented.
  • Some leaks proposed that “a 3v3 multiplayer battle mode” may be considered internally.
  • Because the game is not yet fully launched, features may still be added or changed before release.

In short, enthusiasts remain hopeful, but it’s purely speculative until an official statement.

Why PVP might or might not be included

Why PVP could be included

  1. Competitive engagement & longevity
    Many auto‑chess fans expect ladder or ranked modes.
  2. Revenue & retention
    Competitive modes often help maintain player engagement over time.
  3. Precedent in the genre
    Rival titles in auto-battler genres typically support PVP or match against other players’ builds (e.g. asynchronous or live).

Why PVP might be excluded (or delayed)

  1. Balancing challenges
    Ensuring fairness across varying Anima levels, gacha elements, and upgrade paths is hard.
  2. Development priority
    At this stage, the focus is likely on world building, story, and pacing of AI battles.
  3. Risk of toxic or unfair matches
    PVP introduces concerns like lag, exploits, and pay-to-win perception.

Given the current state, it seems safer for HoYoverse to start with PVE-first systems and consider PVP late, if at all.

Verdict: Is PVP already in the game?

Based on available information:

  • No, there is no confirmed PVP mode in the currently revealed or playable content for Honkai: Nexus Anima.
  • All official materials and leaks emphasize exploration, collection, and AI auto-chess battles.
  • Possibility remains that PVP could be implemented in future updates or prior to full launch, but that is speculative at this point.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.