Etheria Restart Story Progression Roadmap: What To Do After Each Chapter Unlock
Etheria Restart’s story quietly unlocks most major systems, so knowing what to do after each chapter checkpoint makes your account much stronger than just “pressing next.” This roadmap groups early, mid, and late chapters and shows what to focus on after each band of unlocks.
Early chapters (prologue to Chapter 4)
Once you clear the tutorial and first few chapters, your goals are unlocking core features and stabilising a small main team.
- After Chapter 1–2: Finish the basic tutorial, claim all pre‑reg and launch rewards, join a Union when it unlocks, and set up a 4‑unit core (2 DPS, 1 healer/support, 1 tank/control).
- After Chapter 3: When extra modes (Arena, early dungeons, and beginner missions) appear, start doing daily content but keep story as your priority to unlock more systems.
- After Chapter 4: Begin light farming of the best available EXP and shell stages while pushing into the next story band; this is a good time to stabilise modules/shells at low enhancement (+3/+6) on your main team.
Midgame chapters (roughly Chapters 5–8)
Midgame chapters open more farming options, harder bosses, and stronger early endgame loops.
- After Chapter 5–6:
- Unlock and start using better resource stages (gold, skill mats, shells) and any new challenge or event modes tied to your story progress.
- Re‑evaluate your core four Saviors and lock in who you’ll push resonance and skill levels on; progression blueprints stress not to over‑invest in bench units here.
- After Chapter 7:
- Difficulty spikes begin to appear, so upgrade key skills (ultimates and main damage/heal skills) to comfortable breakpoints and refine shells on DPS and tanks.
- Start using targeted farming, choose a couple of best‑value story or resource stages and loop them with your daily stamina instead of scattering runs everywhere.
- After Chapter 8:
Late story (toward Hell and advanced modes)
Later chapters unlock higher Hell difficulties, Ember Trek–type content, and the gateway to true endgame PvE.
- After unlocking first Hell difficulty:
- Use Hell I/II as benchmarks: if you struggle badly, your issue is usually gear/skills, not rerolls; go back to farm better shells and raise skill levels and resonance.
- Begin building a second semi‑functional team if specific late‑game modes want multiple squads, but still keep investment concentrated.
- After advanced challenge modes (Ember Trek / Inferno‑style):
- Treat each mode as its own mini‑goal: build one team tailored for that content (e.g. more sustain and control for long Trek runs, more burst for Inferno bosses).
- Use the rewards (high‑rarity shells, enhancement materials, premium currency) to reinforce your best teams rather than spreading them thin.
Post‑story and endgame loop
Once main story is caught up or cleared, Etheria Restart becomes a loop of farming, upgrading, and tackling optional high‑difficulty content.
After finishing current story part:
- Lock in a daily/weekly schedule: dailies, Arena rank milestones (for monthly Crystal rewards), Union contributions, best EXP/gold/shell stages, then endgame modes.
- Rotate goals:
- Keep pushing new story chapters as they release; updates add fresh systems, events, and high‑value one‑time rewards that refresh your progression.
By treating each chapter band as a signal to pause, upgrade, and unlock the next layer of systems, you avoid brick walls and naturally grow your Etheria Restart account into one that can tackle Hell, Ember Trek, and future endgame patches without needing to restart or overspend.


