Etheria Restart Best Starter Teams Using Only Early and Free Units
Starter teams built around Lian, Gray, a free healer, and one utility slot can clear most early Etheria Restart content without any paid or rare pulls. Most major guides recommend upgrading this free core slowly with SRs you naturally get (Cachi, Kloss, Chiaki, etc.) and later swapping in better sustain like Lingluo from the 7‑day rewards.
Key free and early units
Most beginner and F2P guides agree on a handful of “core” early units.
- Lian: Free AOE DPS you’re pushed to invest in via missions; top pick for your main damage dealer.
- Gray: Free SR support with Crit Rate+ and AoE DEF‑ plus an extra turn, forming a powerful damage engine for any early team.
- Dorothy → Lingluo: Dorothy is your early healer; after 7‑day quests, Lingluo replaces her as a stronger sustain option.
- Cachi / Chiaki / Kloss: Early‑accessible SR/R units that provide turn meter, utility, or extra damage; HellHades lists Cachi as the fourth slot in the “Best Early Game Team Composition.”
These units are emphasised precisely because they are either free, guaranteed via progression, or very common SR/R drops, making them ideal for universal starter comps.
Best “pure free” starter team
HellHades’ “Best Free Characters, Shells, and Modules” article explicitly recommends a fully free early team.
Team 1 – Pure F2P Core (Story / Threshold / General PvE)
- Lian – Main DPS
- Gray – Support (Crit Rate+, AoE DEF‑, extra turn)
- Dorothy – Healer (swap to Lingluo after her 7‑day unlock)
- Cachi – Utility / filler
This team hits all essential roles (damage, buffs/debuffs, sustain, tempo) and is described as “perfect for early progression” because Gray’s buffs let Lian hit much harder while Dorothy keeps everyone alive. When Lingluo is obtained through quests, HellHades suggests upgrading the comp to Lian + Gray + Lingluo + an SR utility of your choice.
Flexible F2P team variants
Guides also showcase alternate lineups using the same free backbone.
- Reddit advice for confused new players suggests a main progression squad of Lian + Kloss + Lily or Chiaki (Echo) + a sustain such as Hellkid or Lingluo, noting this carried one player through most early PvE.
- A full beginner video guide shows “Lean [Lian] + Gray + Sonia + Freya” as a launch‑day team, with “two free characters” as the core and Freya slotted in if pulled, otherwise keeping things free or SR‑only.
In practice, the recommended pattern is: keep Lian + Gray locked in, then plug in whatever free healers and TM/utility units you own (Dorothy/Lingluo, Cachi/Chiaki/Kloss) to cover sustain and rotation.
Early boss and control‑focused free teams
For bosses like DokiDoki or Terrormaton, guides emphasise adding control and survivability without requiring premium pulls.
Team 2 – F2P Boss Template (DokiDoki / Terrormaton)
- Lian – DPS (preferably on‑element)
- Gray – Support / DEF‑
- Lingluo or Dorothy – Main sustain
- Kloss or Chiaki – Turn meter and control
The synergy articles note that control units and TM specialists are “non‑negotiable” for these bosses, and point to free or SR examples like Chiaki and Kloss as perfectly viable picks until you unlock stronger SSRs. Lian and Gray remain the backbone; only the last two slots flex based on whether you need more healing or more control.
Simple upgrade path for these teams
Beginner blueprints and free‑to‑play launch guides suggest a gradual upgrade path that still respects early F2P cores.
- Step 1: Build Lian, Gray, Dorothy, and Cachi as your first full team; finish Lian’s missions for extra account rewards.
- Step 2: After 7‑day quests, replace Dorothy with Lingluo as your main healer and drop Cachi for a better SR utility (Chiaki, Kloss, Lily, etc.).
- Step 3: As you unlock SSRs from selectors or lucky pulls, only replace the 4th slot (utility) or your healer; keep Lian + Gray as the core until you have clearly stronger, fully built alternatives.
Using these patterns, Lian + Gray core, free sustain, and free TM/utility, lets you field strong starter teams in Etheria Restart that require no rerolling and no spending, while still scaling smoothly into mid‑game content.


