Dragon Traveler Dupes, Stars, And Investment: How Many Copies You Really Need Per Unit​

Dragon Traveler Artwork 6

Dragon Traveler is designed so every unit works at base, gets noticeably stronger with a handful of dupes, and only turns into a true monster when you chase the full idle‑gacha max‑star track. For F2P and low‑spenders you do not need anywhere near the “32 dupes” meme to clear content; a few key breakpoints per core unit are enough.​​

How stars and dupes work in Dragon Traveler

Early summon/level videos show a fairly standard idle‑RPG ascension ladder.​

  • Base unlock:
    • Pulling a character once unlocks them at 5★.​
  • 5★ → 6★:
    • “If you want to make them a six‑star, you need the same copy of them” (a dupe of that character).​
  • 6★ → higher tiers:
    • To go beyond 6★ into purple/tiered stars, you need the unit plus additional 6★ fodder (SR or R units) and more copies at certain thresholds.​
  • Full maxing:
    • A gacha‑gaming breakdown notes that, following typical CN idle design, “to fully upgrade your characters, you’ll need a significant amount of duplicates—around 32, if my memory serves me right (and yes, I hope my sarcasm is clear here).”

So there are many tiers between “pull once” and “perfectly maxed,” and that is intentional monetisation space.

Dupe breakpoints: how many copies matter

You can think about dupes for most SSRs in three big tiers.

  • 1 copy – functional
    • A single copy gives you the full kit and lets you clear story and most early/mid‑game content.
    • With Dragon Traveler’s power‑crept freebies (free SSR Poseidon, ~1,000 pulls and 30k+ Crystals from launch events), even 1‑copy SSRs are enough to form a strong core F2P roster.​​
  • 2–3 copies – efficient sweet spot
    • 2 copies (5★ → 6★) unlock larger base stats and often a key awakening/talent, making a noticeable power jump for DPS and supports.​
    • A third copy usually pushes you into the next star tier with fodder and gives another stat spike. For most accounts, 2–3 copies of your main carry and 1–2 of supports is the realistic and efficient target.​​
  • Deep dupes (5+ copies / late tiers) – whale territory
    • Beyond this, each step gives smaller marginal gains per dupe while requiring more and more fodder and shards.
    • The “around 32 dupes” estimate for total maxing is a joke about how deep the ladder goes—something only heavy spenders will realistically complete, especially for LD units.

For F2P/low‑spenders, chasing 2–3 copies of a few meta SSRs is far better value than taking one unit to extreme stars.

LD vs standard units: where dupes really hurt

The dupe system hits different rarities very differently.

  • Standard SSRs (elemental “normal” units)
    • The Reddit analysis explicitly says the system is “rather accommodating for standard characters” and that F2P/light‑spend players “can obtain all standard characters” over time.
    • Dupe pressure still exists but is softened by banner pity (SSR every 40 pulls, UP unit within 50) and the sheer number of free pulls at launch, making 2–3 copies of a few good SSRs realistic without spending.​
  • LD‑style units
    • The same post calls the system “primarily disadvantageous for the ‘LD’ characters,” since they share the same ascension ladder but have much lower effective availability.
    • Fully upgrading LD characters to late‑tier stars is where you feel the “32 dupes” design: whales with constant pulls and packs can do it; F2P probably stay at low dupes forever.

If you’re not a heavy spender, assume LD units are long‑term projects and focus your practical investments on standard SSRs you can actually dupe.

Investment advice: how many copies you “really” need

Based on the star system and monetisation:

  • F2P / very light‑spend
    • Aim for:
      • 1 copy of many SSRs (for role coverage).
      • 2–3 copies only for 1–2 main carries and maybe 1 key support/tank, using pity (50‑pull UP) to pick those units.
    • Do not chase max stars or LD dupes; focus on breadth and a few strong 6★–plus anchors.
  • Low‑spend (monthly card + pass)
    • Reasonable target:
      • 3–4 copies of your top DPS and signature support over time.
      • Keep standard units around mid‑star levels rather than forcing any one to full max.
    • Use your extra Crystals to complete more 50‑pull pity cycles on different banners rather than deep‑stacking one unit.
  • Whales / collectors
    • The system is built for you to eventually chase deep star tiers and LD maxing (the “32 dupes” meme).
    • From a pure efficiency standpoint even whales get diminishing returns per dupe past the early star thresholds, but for leaderboard and PvP flex that ceiling is there.

In short: 1 copy is playable, 2–3 dupes per core unit is the practical sweet spot, and full max‑star paths exist mainly as long‑term or whale goals, especially for LD characters.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.