Dragon Traveler Character Upgrade Guide: Level, Stars, Ascension, And Reset System​

Dragon Traveler Artwork 4

Dragon Traveler’s upgrade systems are built to let you push a small core of units hard, then refund their resources later if your pulls change. Understanding how level, stars, ascension, and the reset system interact will stop you from wasting precious materials.​​

UG Banner Lootbar

Level: fast power that you can refund

Levelling is your first and cheapest power spike, raising base stats and unlocking early skill ranks. Campaign progress and AFK income are both effectively gated by how far your main six can go with their current levels.​

Key points:

  • Focus XP on a core team (tank, healer, 2–3 DPS, 1 flex) instead of levelling your whole box.
  • Do not be afraid to level “wrong” units early; the reset system lets you get most of those resources back.​

Stars: long‑term scaling and dupes

Star rank increases unlock higher level caps and often improve passives or skill multipliers. Raising stars usually costs character duplicates plus promotion materials, making it far more expensive and permanent than basic levelling.

Practical rules:

  • Prioritise T0 and T0.5 characters (Hades, Ifrit, Athena, Scheherazade, etc.) for early star investments, as recommended by launch tier lists.​
  • Avoid pushing niche or low‑tier units to very high stars until you are confident they fit into a long‑term comp (for example, Sanctum or Elemental core pieces).

Ascension: breaking caps and unlocking power

Ascension acts as a promotion layer on top of stars/levels, usually:

  • Raising the character’s maximum level and/or star cap.
  • Unlocking extra passives, stat nodes, or talent milestones.

In gacha RPGs with similar systems, ascension materials become one of the main mid‑game bottlenecks. For Dragon Traveler that means:

  • Ascend your main carry DPS first, then your core tank and healer so they survive high‑difficulty content.
  • Treat off‑role ascensions (side DPS, niche PvP units) as luxury projects once your primary six are comfortably promoted.

Reset system: how refunds actually work

One of Dragon Traveler’s biggest quality‑of‑life features is the character reset button. Multiple creators highlight that you can reset units and get back the materials you invested, including levels and even star upgrades.​

From early footage and commentary:

  • The reset menu lists any character you have levelled; you can pick one, hit reset, and reclaim upgrade materials.​
  • This is explicitly framed as an answer to “I pulled something better, but I already invested in the wrong unit”.​

This design mirrors “new player reset” tools in other gachas, which let you experiment early without permanently bricking your account.

Upgrade order that avoids wasting materials

Pulling all of this together, a safe, efficient upgrade path for Dragon Traveler looks like:

  1. Pick a core six based on current tier lists (e.g. one tank, one healer, two main DPS, plus two synergy pieces).
  2. Level them first, using AFK income and early rewards to push your campaign as far as possible.
  3. Add stars to true top‑tier units once you have duplicates, avoiding heavy star investment in obvious low‑tier picks.​
  4. Ascend only your best performers, prioritising main DPS, then tank and healer, then long‑term core units like Arthur in Sanctum comps.
  5. When you pull upgrades, reset the old carry, reclaim the resources, and funnel them into your new top‑tier unit instead of grinding everything from scratch.​

Used this way, Dragon Traveler’s systems let you upgrade aggressively while your roster is small, then pivot into meta units later without throwing away your early progression.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.