Chaos Zero Nightmare Artifact and Memory Build Guide
Artifacts and Memories in Chaos Zero Nightmare are your main long-term stat and effect systems, similar to relics/gear in other gachas. The basic rule is: build crit/ATK sets on DPS, HP/defense sets on healers and tanks, and effect/utility sets on supports, then refine with good main stats and substats.
How Artifacts and Memory Fragments Work
Artifacts (weapons/armor/accessories):
Provide fixed effects plus main stats and some random substats; often tied to specific archetypes (0‑cost spam, ravaged targets, vulnerable targets, etc.).
Memory Fragments:
Unlocked at Account Level 25 and equipped as sets on each agent, granting stats and set bonuses.
Higher rarity fragments have more substats and higher upgrade caps; leveling them costs Particles of Memory from simulation stages, shops, Zero System, and dismantling.
Think of artifacts as your build-defining pieces, and Memory Fragments as your scaling stat engine.
General Stat Priorities by Role
From build examples and tier/beginner guides:
DPS (Chizuru, Kayron, Rin, etc.):
Main stats: Attack%, Crit Rate, Crit Damage, then attribute damage and damage over time when relevant.
Main stats: often Attack% for damage supports, or HP/Defense if they scale with survivability.
Subs: a mix of offensive stats (crit/ATK) and survivability, depending on how often they’re targeted.
If in doubt: DPS = crit/ATK, healers = HP/healing, tanks = DEF/HP, supports = mix.
Example Artifact Choices
The beginner/tier build guide outlines common artifact patterns:
0‑cost / spam DPS (e.g., Chizuru builds):
Weapon: Foggy Crystal Ball – increases damage of 0‑cost cards by 40%.
Armor: flex survivability.
Accessory: Multifaceted Parallel Universe Nexus or Emblem of an Exceptional Entity for big damage multipliers.
Ravaged/Vulnerable-focused DPS (e.g., Amir, other bruisers):
Weapon: Twin Swords of Great and Lesser Evil – +30% damage vs ravaged targets.
Armor: flex defensive item.
Accessory: anything that boosts damage, e.g., Mask of Flames (+35% vs vulnerable targets) or Verdant Night (+ATK and DEF).
AoE / multi-enemy scalers (Rin-type builds):
Weapon example: Formica’s Broken Spear – +6% damage per enemy, great in multi-wave fights.
Armor: sustain pieces like Titan Combat Suit (HP recovery when hit) or Contaminated Helmet for HP/DEF.
Use artifacts whose special effect matches your core card mechanic: 0‑cost focus, ravage/vulnerable, multi-target, etc.
Memory Fragments: Farming, Sets, and Crafting
Unlock and farming:
Memory Fragments become available at Account Level 25 and are farmed from Simulation stages (e.g., Phase, Glory Authority, Civilization, etc.), each with its own set bonuses.
Upgrading:
Use Particles of Memory to level fragments; rarities determine max level and number of substats.
Crafting:
You can craft fragments from Traces of Memory:
Random part of a specific set.
Chosen part of a specific set.
Chosen part with a selected main stat of a specific set (more expensive).
For important units, craft fragments to guarantee correct set and main stat, then roll for good substats.
Practical Build Tips
Start simple:
On early fragments, prioritize correct main stats (ATK% or HP%/DEF%) over perfect substats. Upgrade only good pieces once you have more options.
When to farm Memories:
Guides suggest waiting until you can reliably clear Memory stages before heavy farming; early on, advance story and core gear first, then commit stamina.
Reuse logic across characters:
The same crit/ATK Memory sets used on Chizuru-style DPS often work for other carries; similarly, HP/heal sets like Healer’s Journey + Tetra’s Authority are widely useful on support healers like Rei.
Following this structure, role-based stat priorities, matching artifacts to card mechanics, and targeted Memory farming/crafting, gives you efficient, flexible builds that scale well into higher Chaos and Zero System content in Chaos Zero Nightmare.
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