Best Zone Setters and Zone Teams in Another Eden​

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Zones are the core of high‑end team building in Another Eden, and the best zone setters often define entire archetypes by themselves. This overview explains what zones do, highlights key zone setters, and gives example zone teams for beginners and veterans.​

Zone basics in Another Eden

Zones boost one damage type or element while penalising others, massively increasing damage if your whole team matches the zone. Elemental zones (Fire, Water, Earth, Wind, Shade, Crystal, etc.) and attack‑type zones (Slash, Pierce, Blunt, Magic) can also be “awakened” into stronger short‑duration Another Zones that further amplify damage.​​

Good zone teams therefore:

  • Use a zone setter whose zone matches most of the party’s element or weapon type.​​
  • Stack DPS, supports, and debuffers that all benefit from that same zone, so no slot is “off‑type”.​​

Examples of strong zone setters

Exact rankings shift patch by patch, but certain zone setters are consistently cited in tier hubs, GameFAQs discussions, and creator guides.

  • Earth / Blunt zone: Units that deploy Torn Earth or similar Blunt/Earth zones are often used as cores for teams built around Id, Nagi ES, and other blunt carries.​
  • Fire zone: Fire stance setters like Aisha and strong Fire ES/Alter units form the backbone of many Fire zone teams in current meta videos.​​
  • Water zone: Popular water zone setters enable teams featuring Eva, Flammelapis, and other top‑tier water DPS; they are often highlighted in “best team for every element” guides.​
  • Wind zone: Suzette (various styles) and other Wind zone units allow devastating Wind teams with huge buffs and follow‑up damage.​
  • Hybrid/weapon zones: Some zone setters deploy Slash, Pierce, or Magic zones that let you stack weapons instead of elements (e.g. pure Pierce zone shells with Yukino AS, Mistrare AS, Garam, and Alter Hismena).​

A full list of zone types and which characters set or awaken them is maintained here: https://anothereden.wiki/Zones.

Example zone team archetypes

Community posts and “best team for every element” videos often present zone teams as 1 zone setter + 2–3 DPS + 1–2 supports.​

Typical elemental zone shells include:

  • Water: Water zone setter + Eva/Flammelapis as primary DPS + secondary water DPS (e.g. Shion Alter) + flexible support like Necoco, Melissa, or another universal buffer.​​
  • Fire: Fire zone setter + Hardy AS / Aisha / Tsukiha ES as main DPS + second DPS + support that works regardless of zone (e.g. Necoco or a singer).​
  • Wind: Wind zone setter (e.g. Suzette variants) + 2 Wind DPS + a strong generalist support/healer, forming a team that shreds both mobs and bosses.​

These archetypes are designed so that the zone buff applies to nearly every attack, and supports are chosen for buffs/debuffs that stack multiplicatively with the zone effect.​

Building your own zone teams

Because there are many overlapping zone options, it is more practical to build around the zone setters and DPS you already own rather than chasing a single “perfect” team.​​

  • Start from your strongest zone setter in each element or weapon type, then pick 2–3 DPS that share that element/type.
  • Fill remaining slots with supports that either also match the zone or provide universal buffs, crit, and sustain that benefit any element.​
  • Use current tier‑list and team‑guide resources to cross‑check which zone setters and DPS are considered top‑end in the current patch:

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