Arknights Endfield vs. Mainline Arknights: What’s Different?

Arknights Endfield Artwork 4

Arknights: Endfield shares the same universe as mainline Arknights but plays and feels like a completely different game. It shifts from 2D tower-defense grids to a 3D party-based action RPG with deep base-building and exploration on a new frontier world.

Story, Setting, and Connection

Endfield and Arknights exist in the same broader universe but on different worlds and timelines. Endfield is set on Talos-II, a frontier planet being explored and developed by Endfield Industries, whereas Arknights takes place on Terra and follows Rhodes Island’s struggle with Originium and Infected politics.

Lore explanations introduce Reconveners, reconstructed individuals based on data from original Arknights operators, explaining why some characters look familiar but act differently in Endfield. This makes Endfield more a parallel, related project than a direct sequel.​

Core Gameplay and Combat

Mainline Arknights is a tower-defense tactical RPG: you deploy operators on grid tiles, manage deployment points, and block enemies in lanes with timing-based skills. Endfield, by contrast, is a real-time 3D party RPG where you move a four-operator squad in third person, time dodges, build stagger, and trigger elemental/physical reactions.

Combat in Endfield emphasizes:

  • Live positioning, Perfect Dodge windows, and stagger/vulnerable systems.
  • Synergy between physical debuffs and Arts reactions rather than lane blocking.
    Mainline Arknights emphasizes:
  • Puzzle-like map solving, deployment order, and tile-based range/blocks.

Structure, Exploration, and World Design

Arknights presents stages as discrete tower-defense maps with limited navigation; overworld “exploration” is mostly menus and event stages. Endfield uses hub-based 3D regions on Talos-II, with open combat arenas, side events, chests, environmental hazards, and regional systems like Wuling’s ecology and technology.

Developers explicitly avoid calling Endfield a fully open-world game, instead framing it as large, interconnected zones with mission flow and exploration gameplay, closer to structured region hubs than a seamless continent.

Base Systems and Long-Term Progression

Mainline Arknights has the Rhodes Island base, a side system for passive income (factories, dorms, trading posts, power plant) managed via rooms and operator assignments. Endfield escalates this into the AIC (Automated Industry Complex): a conveyor-based factory where you place facilities, route resources, automate production lines, use blueprints, and even deploy region-linked structures that affect on-field exploration.

Many previews describe Endfield’s AIC as a Factorio-style factory sim embedded inside the gacha RPG, far more complex and central to gameplay than Arknights’ base.

Monetization and Gacha Focus

Both games are gacha-driven, but their emphases differ. Arknights focuses on operator banners with no weapon gacha, and progression is heavily about unit acquisition and raising skills/talents. Endfield, according to Beta Test II info, splits monetization between character banners and a separate weapon/gear system, with low pity caps, rate-up guarantees, and a strong tie-in between gear, essence, and combat builds.​

This pushes Endfield closer to modern action-gacha hybrids (character + gear ecosystems), while Arknights remains a more traditional tactic-focused, unit-only gacha experience.

Endfield vs. Mainline Arknights

AspectArknights (Mainline)Arknights: Endfield
Genre2D tower-defense tactical RPG3D real-time party-based action/strategy RPG
SettingTerra, Rhodes Island vs. Reunion and nationsTalos-II, frontier world with Endfield Industries
CombatGrid deployment, lane blocking, SP skillsFree movement, dodging, stagger, reactions, ultimates
BaseSimple room-based base, passive incomeAIC factory with conveyors, blueprints, deep automation
ExplorationStage selection, minimal free roamRegion hubs with exploration, events, hazards
Gacha FocusOperators only (no weapon gacha)Characters + weapons/essence systems​​

These differences make Endfield less a replacement and more a sister title: Arknights stays a high-skill puzzle-tower-defense, while Endfield targets players who want an action-leaning, exploration-heavy gacha with deep factory and progression systems.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.