Arknights Endfield Spark, Pity, and Rate-Up Systems – Full Gacha Explanation

Arknights Endfield Artwork 7

Arknights: Endfield uses a layered gacha system with account-wide pity, banner-specific “spark” guarantees, and separate rules for weapon banners. Understanding how soft pity, hard pity, and the 120-pull guarantee interact will save a lot of currency over time.

Basic Rates and Soft/Hard Pity (Characters)

All standard/limited character banners share the same base odds.

  • Base rates per pull:
    • 6★ operator: 0.8%.
    • 5★ operator: 8%.
  • 5★ guarantee:
    • Every 10 pulls guarantees at least one 5★; this “10-pull” protection carries over between banners.
  • Soft pity (6★):
    • Starts at 65 pulls without a 6★.
    • From pull 66 onward, the 6★ rate increases by +5% of the base rate per pull:
      • Pull 66: 0.8% → 5.8%.
      • Pull 67: ~10.8%, etc., until a 6★ drops.
  • Hard pity (6★):
    • At 80 pulls, you are guaranteed a 6★ if you have not gotten one yet.
    • This 80-pull pity counter carries over between character banners; e.g. 50 pulls on one banner + 30 on the next still triggers the guaranteed 6★.

Soft and hard pity are your universal safety net for getting a 6★, not necessarily the rate-up.

Rate-Up Rules and the 120-Pull “Spark”

Limited/featured banners add a separate layer: rate-up odds plus a banner-specific spark.

  • 6★ distribution on a limited rate-up banner:
    • When you hit a 6★ (through pity or luck), the breakdown is:
      • 50% – current featured 6★.
      • 14.28% – two previous limited 6★s (7.14% each, if they are present).
      • 35.72% – standard pool 6★s.
  • 120-pull featured guarantee (“spark”):
    • If you reach 120 pulls on the same banner without getting the featured 6★, you are guaranteed the rate-up unit once.
    • This 120 counter is separate from the 80-pull pity:
      • You can hit an off-rate 6★ at 80 (or earlier) and still be protected by a rate-up guarantee at 120 if you keep pulling.
    • The 120-pull spark does not carry over between banners; if the banner ends at 90/120, that progress is lost.
  • Additional guarantees:
    • Explanation threads mention further “checkpoints” at 240 pulls (extra copy), but these later sparks are only realistic for whales and also banner-bound.

Think of it as: 80-pity makes sure you get a 6★ eventually (account-wide), while 120-spark ensures you eventually get that banner’s 6★ if you commit to it.

Standard Banner Extras and Beginner Discounts

Standard banners share the same pity, with extra long-term rewards.

  • Same pity rules:
    • 10-pull 5★ guarantee, soft pity at 65, hard pity at 80 for a 6★ from the standard pool, all carrying over between standard and limited character banners.
  • 300-pull selector:
    • At 300 total pulls on the standard banner, you receive a one-time selector to choose any standard 6★ (one of the five base-standard units).
  • Beginner discount (New Horizons):
    • The beginner banner uses a discounted cost up to 50 pulls plus a guaranteed 6★; this is a one-time offer and does not repeat.

These systems reward long-term accounts that keep trickling pulls into standard banners over months.

Weapon (Arsenal Issue) Banner Pity and Rates

Weapons have their own pity system and currency.

  • Currency and separation:
    • You use Arsenal Tickets (gained partly from pulling on character banners) for weapon gacha, so character pulls and weapon pulls do not directly compete.
  • Base pity behavior:
    • Guaranteed 5★ weapon every 10 pulls.
    • Guaranteed 6★ weapon at 40 pulls, with only 25% chance it is the featured weapon and 75% chance it is another 6★ weapon.
  • Long-term structure:
    • At 100 pulls, you get an Arms Offering – a selector letting you pick any non-featured 6★ weapon.
    • At 180 pulls, you receive the featured 6★ weapon guaranteed.
    • After that, every 80 pulls alternates: Arms Offering → featured weapon → Arms Offering → featured weapon, and so on.
  • Weapon pity does not carry over between weapon banners; each one is self-contained.

For most players, this makes weapon banners a long-term luxury; it is much cheaper to secure a featured character than a featured weapon.

What Actually Carries Over (And What Does Not)

Putting it all together:

  • Carries over between character banners:
    • 10-pull 5★ guarantee.
    • 65–80 soft/hard pity for any 6★ (the 0–80 counter).
  • Does NOT carry over:
    • The 120-pull spark for a specific featured 6★ – resets when the banner changes.
    • All weapon pity and Arms Offering progress – weapon banners are isolated.

Practically: you can safely stop early on a character banner knowing your 0–80 6★ pity continues later, but you should never leave a spark half-finished if you are close to 120 and still want that rate-up.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.