Arknights: Endfield uses a layered gacha system with account-wide pity, banner-specific “spark” guarantees, and separate rules for weapon banners. Understanding how soft pity, hard pity, and the 120-pull guarantee interact will save a lot of currency over time.
Basic Rates and Soft/Hard Pity (Characters)
All standard/limited character banners share the same base odds.
- Base rates per pull:
- 6★ operator: 0.8%.
- 5★ operator: 8%.
- 5★ guarantee:
- Every 10 pulls guarantees at least one 5★; this “10-pull” protection carries over between banners.
- Soft pity (6★):
- Starts at 65 pulls without a 6★.
- From pull 66 onward, the 6★ rate increases by +5% of the base rate per pull:
- Pull 66: 0.8% → 5.8%.
- Pull 67: ~10.8%, etc., until a 6★ drops.
- Hard pity (6★):
- At 80 pulls, you are guaranteed a 6★ if you have not gotten one yet.
- This 80-pull pity counter carries over between character banners; e.g. 50 pulls on one banner + 30 on the next still triggers the guaranteed 6★.
Soft and hard pity are your universal safety net for getting a 6★, not necessarily the rate-up.
Rate-Up Rules and the 120-Pull “Spark”
Limited/featured banners add a separate layer: rate-up odds plus a banner-specific spark.
- 6★ distribution on a limited rate-up banner:
- When you hit a 6★ (through pity or luck), the breakdown is:
- 50% – current featured 6★.
- 14.28% – two previous limited 6★s (7.14% each, if they are present).
- 35.72% – standard pool 6★s.
- 120-pull featured guarantee (“spark”):
- If you reach 120 pulls on the same banner without getting the featured 6★, you are guaranteed the rate-up unit once.
- This 120 counter is separate from the 80-pull pity:
- You can hit an off-rate 6★ at 80 (or earlier) and still be protected by a rate-up guarantee at 120 if you keep pulling.
- The 120-pull spark does not carry over between banners; if the banner ends at 90/120, that progress is lost.
- Additional guarantees:
- Explanation threads mention further “checkpoints” at 240 pulls (extra copy), but these later sparks are only realistic for whales and also banner-bound.
Think of it as: 80-pity makes sure you get a 6★ eventually (account-wide), while 120-spark ensures you eventually get that banner’s 6★ if you commit to it.
Standard Banner Extras and Beginner Discounts
Standard banners share the same pity, with extra long-term rewards.
- Same pity rules:
- 10-pull 5★ guarantee, soft pity at 65, hard pity at 80 for a 6★ from the standard pool, all carrying over between standard and limited character banners.
- 300-pull selector:
- At 300 total pulls on the standard banner, you receive a one-time selector to choose any standard 6★ (one of the five base-standard units).
- Beginner discount (New Horizons):
- The beginner banner uses a discounted cost up to 50 pulls plus a guaranteed 6★; this is a one-time offer and does not repeat.
These systems reward long-term accounts that keep trickling pulls into standard banners over months.
Weapon (Arsenal Issue) Banner Pity and Rates
Weapons have their own pity system and currency.
- Currency and separation:
- You use Arsenal Tickets (gained partly from pulling on character banners) for weapon gacha, so character pulls and weapon pulls do not directly compete.
- Base pity behavior:
- Guaranteed 5★ weapon every 10 pulls.
- Guaranteed 6★ weapon at 40 pulls, with only 25% chance it is the featured weapon and 75% chance it is another 6★ weapon.
- Long-term structure:
- At 100 pulls, you get an Arms Offering – a selector letting you pick any non-featured 6★ weapon.
- At 180 pulls, you receive the featured 6★ weapon guaranteed.
- After that, every 80 pulls alternates: Arms Offering → featured weapon → Arms Offering → featured weapon, and so on.
- Weapon pity does not carry over between weapon banners; each one is self-contained.
For most players, this makes weapon banners a long-term luxury; it is much cheaper to secure a featured character than a featured weapon.
What Actually Carries Over (And What Does Not)
Putting it all together:
- Carries over between character banners:
- 10-pull 5★ guarantee.
- 65–80 soft/hard pity for any 6★ (the 0–80 counter).
- Does NOT carry over:
- The 120-pull spark for a specific featured 6★ – resets when the banner changes.
- All weapon pity and Arms Offering progress – weapon banners are isolated.
Practically: you can safely stop early on a character banner knowing your 0–80 6★ pity continues later, but you should never leave a spark half-finished if you are close to 120 and still want that rate-up.