For “competitive” Arknights Endfield on PC, meaning stable high FPS, low input latency, and maximum visual clarity, aim for a locked 60–120 FPS with tuned graphics and DLSS/TAAU instead of simply maxing everything. The goal is clean visibility in fights and zero hitching when you chain skills or pan across dense factory zones.
Target FPS and Frame Caps
- 60 FPS:
- Recommended as the baseline competitive target; stable and easy to hit on mid‑range hardware.
- 90–120 FPS:
- For 120 Hz displays and stronger rigs; feels more responsive in real‑time combat but increases CPU/GPU load.
- 144+ FPS:
- Only for top‑end PCs and 144/165 Hz monitors; more about feel than necessity.
Most guides advise capping at 60 on mid-range and 120 on high-end for consistent frametimes.
Core Graphics Settings for Competitive Play
Use Custom preset and then tune individual options.
- Resolution & Render Scale:
- Resolution: your monitor’s native (1080p/1440p).
- Render Scale: 100% if using DLSS/TAAU; if you disable upscaling, you can drop to 90–95% to ease GPU load while keeping sharpness.
- FPS Cap:
- 60 on mid-range, 120 on high-end; avoid uncapped FPS to prevent micro-stutter from fluctuating frame times.
- Shadows:
- Very Low–Medium for competitive play; shadows are one of the biggest FPS hogs and don’t help visibility much.
- Volumetric Fog:
- Off or Low; heavy fog looks nice but hurts clarity and performance, especially in large outdoor maps.
- Ambient Occlusion:
- Low–Medium; higher settings add subtle depth but cost a lot in dense scenes.
- Screen Space Reflections:
- Off or Low for clarity and FPS; reflections don’t affect gameplay readability.
- Textures & Anisotropic Filtering:
- Textures: High even on mid-range cards (VRAM permitting); they’re relatively cheap performance‑wise and help with visual clarity.
- Anisotropic: x4–x8 on mid/high systems, x2 on budget GPUs.
For a “try this first” profile, use: High textures, Medium shadows, Medium AO, Low fog, Low SSR, 100% scale, 60 FPS cap.
DLSS, TAAU, and Upscaling Choices
Upscaling is critical for high FPS without muddy visuals.
- RTX GPUs (30/40/50 series):
- Use DLSS 4 Super Resolution, mode Balanced or Performance, as the main upscaler.
- For RTX 50 at 1440p/4K, guides report up to ~3× FPS gains with DLSS 4 while keeping visuals sharp.
- Frame Generation: use sparingly; it boosts FPS but adds input latency and can feel off in fast, reactive play.
- Non-RTX (AMD/Intel):
- Use the game’s TAAU upscaler (often mislabeled “FSR” in the menu) or native resolution with reduced settings.
- Recommendation: TAAU with 100% scale, Medium shadows, Low fog, and lower SSR; or drop render scale slightly instead of hitting Ultra across the board.
In short: DLSS Balanced for RTX, TAAU + sensible settings for everyone else.
Competitive Visibility Tweaks
Several settings help you see enemies and telegraphs more clearly.
- Motion Blur: Off – reduces smear when turning quickly or dodging.
- Depth of Field: Off or Low – keeps background and distant threats clear.
- Bloom & Lens Flares: Low – avoid overly bright skill flashes obscuring enemies.
- Screen Shake: Low – enough feedback without disrupting aim or camera tracking.
These don’t just save FPS; they make reading the battlefield and timing dodges much easier.
System-Level Optimizations
A few outside-the-game steps round out a competitive config.
- GPU drivers & control panel:
- Update to the latest drivers; set “Prefer maximum performance” for Endfield in NVIDIA/AMD control panel.
- For NVIDIA, allow slight power limit increases and resizable BAR if your hardware supports it, but only if temps are under control.
- Background processes:
- Close browsers, overlays, and other heavy apps; Endfield’s UE5 base can stutter if CPU is busy elsewhere.
- Storage:
- Install on an SSD, not HDD, to minimize loading hitches as new zones and effects stream in.
With these tweaks and a good in‑game preset, you get a stable, high-FPS, low-latency Endfield setup tailored for competitive, high-clarity play rather than just pretty screenshots.