Arknights Endfield Limited vs Standard Banners – How to Plan Long-Term Pulls

Arknights Endfield Artwork 6

Planning long-term pulls in Arknights: Endfield starts with understanding that standard (Basic/Beginner) banners give long-horizon value and selectors, while limited/Chartered banners demand full 120-pull budgets to safely target rate-ups. Mixing both correctly keeps your roster growing without wasting pity or losing guaranteed units.

  • Limited / Chartered banners (rate-up characters):
    • Feature new or spotlight 6★ operators with 50/50 rate-up and a 120-pull featured guarantee.
    • Rotate roughly every 2.5–3 weeks.
  • Standard banner – Basic Headhunting:
    • Permanent banner with a fixed pool of five standard 6★s, shared pity with limited banners, and a 300-pull 6★ selector.
  • Beginner / New Horizons banner:
    • One-time starter banner with discounted pulls and a guaranteed 6★ + 6★ weapon ticket; disappears once cleared.
  • Weapon (Arsenal Issue) banners:
    • Separate pity and currency (Arsenal Tickets), with guarantees at 40/100/180 pulls and no carryover between banners.

Character banners share some pity behavior; weapon banners are isolated and treated as a luxury.

Limited/Chartered Banners – How They Work and When to Pull

Limited (Chartered) banners are how you get most new, meta-defining 6★s.

  • Rules and guarantees:
    • 6★ base rate: 0.8%, 5★: 8%.
    • Soft pity at 65 pulls, then +5% of base per pull; hard pity at 80 pulls guarantees a 6★.
    • When you hit a 6★ on a rate-up banner, there is a 50% chance it is the featured unit and 50% chance it is a standard/other 6★.
    • At 120 pulls on the same banner, you are guaranteed the featured 6★ (the “120-pull guarantee/spark”).
  • Important limitations:
    • The 0–80 6★ pity counter carries over between character banners.
    • The 120-pull featured guarantee does NOT carry over; progress resets when the banner ends.

Long-term planning rule: only commit to a limited banner if you are prepared to reach 120 pulls, otherwise you risk leaving without the rate-up unit and losing that spark progress.

Standard Banners – Slow but Safe Value

Standard banners are your low-hype, high-safety backbone.

  • Mechanics:
    • Same 6★ rate (0.8%), soft pity 65, hard pity 80, and 10-pull 5★ guarantee as limited banners.
    • There is no 120-pull featured guarantee on the Basic banner.
    • Every 300 pulls total on Basic Headhunting grants a Select Designation – a one-time selector for any of the standard 6★s in that pool.
  • Why they matter long term:
    • The shared 0–80 pity means even casual pulls here contribute to your next guaranteed 6★ across all character banners.
    • The 300-pull selector is effectively a super-late fail-safe to fill missing roles (e.g., picking Ardelia/Ember/etc.) without chasing them on time-limited banners.

Standard banners are best for spare pulls over time, not big bursts, unless you are specifically aiming at the 300-pull selector.

Beginner Banner – First Priority for New Accounts

New Horizons/Beginner is the one banner you should always clear once on any account.

  • It offers discounted pulls and guarantees at least one 6★ from the standard pool within its cap, plus a 6★ weapon choice after clearing.
  • Once it is gone, it never returns; missing it is a permanent value loss for future pulls.

Planning tip: do Beginner → then move into your first limited banner once that is finished.

Long-Term Pull Strategy: How to Mix Limited and Standard

A sensible, low-regret plan for F2P/low-spend players looks like this:

    1. Always finish Beginner (New Horizons).
    • Lock in your first 6★ and weapon selector, then treat that as your starting core.
    1. Anchor around key limited banners at 120-pull intervals.
    • For any limited you truly want, start pulling only once you have (or will have) ~120 pulls ready in that patch.
    • If you hit the featured 6★ early, stop and start saving again for the next major limited; do not keep chasing dupes unless you whale.
    1. Use standard banner sparingly as a pity-builder and long-term safety net.
    • Toss in occasional pulls (e.g., from free Basic Permits) to climb toward the 300-pull selector while also advancing your shared 0–80 pity.
    • Do not drain all currency into Basic unless you are extremely close to the 300-pull milestone and have no urgent limited target.
    1. Treat weapon banners as ultra-luxury.
    • Weapon pity is expensive and never carries between banners; guides recommend pulling weapons only when you already have the corresponding 6★ built and your operator roster is comfortable.

In practice, this means you plan around milestones (Beginner clear → each 120-pull limited cycle → occasional 300-pull standard selector), rather than pulling impulsively each time a new face appears.

Quick Rules of Thumb for Planning

  • Do:
    • Always clear the Beginner banner once.
    • Save in blocks of 120 pulls for limited banners you really want.
    • Use free/extra Basic Permits to slowly climb toward the 300-pull standard selector.
  • Do not:
    • Stop at 90–110 pulls on a limited if the banner is ending soon; you will lose the 120-guarantee progress.
    • Dump large amounts into weapon banners early; focus on characters first.

Following these rules turns Endfield’s limited vs standard split into an advantage: limited banners for targeted new power spikes, standard for safe backfill and pity-building, all without wasting pulls or guarantees in the long run.

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.