Arknights Endfield How to Read Combat Logs and Damage Numbers Effectively

Arknights Endfield Artwork 2

Damage numbers in Arknights Endfield are a live readout of how well your team, elements, and stagger windows are working, and the combat log helps you see why hits do what they do. If you know what to look for, you can fix low damage and optimize builds quickly instead of guessing.

UG Banner Lootbar

Understanding Damage Colors and Types

Endfield uses different colors and visual styles for Physical and Arts damage, plus extra effects when enemies are staggered or hit by reactions. Physical hits build Vulnerable stacks, while Heat, Electric, Cryo, and Nature apply Arts Inflictions that can trigger Combustion, Electrification, Corrosion, or Solidification for bonus numbers.

Staggered or debuffed enemies take more damage, which shows up as higher numbers during that window compared to your baseline hits. When you see sudden spikes, that usually means you hit during Stagger, triggered a reaction, or consumed Vulnerable stacks with a finisher.

Visual CueMeaningWhat to Infer
Regular Physical hitsBase white/yellow numbers.Normal damage + Vulnerable stacking.
Element-colored Arts hitsHeat, Electric, Cryo, Nature.Building Inflictions for reactions.
Big spike during staggerEnlarged/high numbers.Stagger bonus or finisher used.

Basics of What Affects Your Damage Numbers

Each damage instance is shaped by your skill multiplier, total attack, enemy defense and resistance, and “damage taken” bonuses like Stagger and debuffs. Elements also layer on hidden multipliers through Art Bursts and reactions, meaning two hits with the same ATK can show different numbers depending on the reaction state.

Community testing has found that staggered enemies take about 30% more damage, and enemy resistance grades (like D, C, B) change how much of your damage gets through. This is why you’ll see dramatically lower numbers on some tanky targets until you stack debuffs or break their Stagger bar.

FactorEffect on Damage Numbers
Skill multiplierScales how hard the hit itself is.
ATK and offensive statsIncrease base damage before defenses.​​
Enemy DEF/RESShrink numbers on high-defense targets.
Stagger / debuffsMultiply damage during windows.

How to Read the Combat Log for Real Insight

When available, the combat log (or damage breakdown in guides and recordings) tells you which skills and elements are actually carrying fights. Look for patterns like which operator has the highest total damage, which skills show the biggest single hits, and when damage spikes line up with Stagger or reactions.​

Practical ways to use logs:

  • Compare damage before and after Stagger
    If your numbers barely increase when enemies are staggered, you might be mistiming skills or not landing finishers properly.
  • Track which element or skill hits hardest
    Use logs to see whether Heat, Electric, Cryo, or Nature skills are producing your best spikes on a given enemy type.
  • Watch for wasted overheal or overkill
    If huge hits finish enemies with tons of HP “wasted,” consider redirecting big cooldowns to tankier targets for better efficiency.
Log CheckWhat to Look ForAction to Take
Total damage per operatorWho’s actually carrying.​​Invest gear and levels into top performers.
Timing of damage spikesAlignment with Stagger and reactions.Shift skill timing to match those windows.
Element performanceWhich element performs best vs this enemy.Adjust team composition and reactions.

Using Numbers to Fix “Low Damage” Problems

If enemies feel tanky and your damage numbers look small, the log and floating text tell you what’s wrong. Start by checking whether you’re bursting during Stagger, whether you’re triggering the right reactions, and if your main DPS’s stats are high enough for the content level.

Common fixes:

  • Learn “break Stagger, then burst”
    Build Stagger with basic/heavy attacks, then dump skills when the bar breaks; guide writers call this the core rule of Endfield combat.
  • Exploit reactions and Vulnerable
    Stack Inflictions to trigger Combustion, Electrification, Corrosion, or Solidification, and use Physical hits to Shatter frozen targets for big numbers.
  • Rebalance team stats
    If your support or off-element units are out-damaging your supposed carry in the log, reallocate gear and upgrades until your main DPS is actually on top.​
SymptomWhat Numbers ShowLikely Fix
Flat, low numbersNo Stagger windows or reactions.Delay skills until Stagger/reaction.
High damage only on trashBig overkill, weak vs elites.Save bursts for elites/bosses.
Support out-damages DPSMisbuilt carries or wrong role focus.​​Regear and refocus investment.

Useful outbound resources for deeper combat and damage understanding:

Jake is an SEO-minded Football, Combat Sports, Gaming and Pro Wrestling writer and successful Editor in Chief. Most importantly, he is a Gacha players who specialises in Genshin Impact. On top of that, Jake has more than ten years of experience covering mixed martial arts, pro wrestling, football and gaming across a number of publications, starting at SEScoops in 2012 under the name Jake Jeremy. His work has also been featured on Sportskeeda, Pro Sports Extra, Wrestling Headlines, NoobFeed, Wrestlingnewsco and Keen Gamer, again under the name Jake Jeremy. Previously, he worked as the Editor in Chief of 24Wrestling, building the site profile with a view to selling the domain, which was accomplished in 2019. Jake was previously the Editor in Chief for Fight Fans, a combat sports and pro wrestling site that was launched in January 2021 and broke into millions of pageviews within the first two years. He previously worked for Snack Media and their GiveMeSport site, creating Evergreen and Trending content that would deliver pageviews via Google as the UFC and MMA SEO Lead. Jake managed to take an area of GiveMeSport that had zero traction on Organic and push it to audiences across the globe. Jake also has a record of long-term video and written interview content with the likes of the Professional Fighters League, ONE and Cage Warriors, working directly with the brands to promote bouts, fighters and special events. Jake also previously worked for the biggest independent wrestling company in the UK, PROGRESS Wrestling, as PR Head and Head of Media across the social channels of the company.